texture normal map works wrong 2.81 #70946

Closed
opened 2019-10-19 17:48:32 +02:00 by Gerd · 8 comments

wall 2.81 normal wrong and negative.PNG

{F7838484}System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36

Blender Version
Broken: version: 2.81 (sub 15), branch: master, commit date: 2019-10-18 14:41, hash: 970d7ed860
Worked: (optional)

Short description of error
[in version 2.81 the normal map works negative and too much shade]

Exact steps for others to reproduce the error
[the normal map of the wall at the ramp is shown incorrectly with 2.81. (upper picture). with 2.80 it is OK lower picture with. The normal map is negative and appears largely full in the shadow, although there is no shadow.
The normal map was generated by Materialize Software.

![wall 2.81 normal wrong and negative.PNG](https://archive.blender.org/developer/F7838481/wall_2.81_normal_wrong_and_negative.PNG) {[F7838484](https://archive.blender.org/developer/F7838484/wall_2.80_OK.PNG)}**System Information** Operating system: Windows-10-10.0.17763 64 Bits Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36 **Blender Version** Broken: version: 2.81 (sub 15), branch: master, commit date: 2019-10-18 14:41, hash: `970d7ed860` Worked: (optional) **Short description of error** [in version 2.81 the normal map works negative and too much shade] **Exact steps for others to reproduce the error** [the normal map of the wall at the ramp is shown incorrectly with 2.81. (upper picture). with 2.80 it is OK lower picture with. The normal map is negative and appears largely full in the shadow, although there is no shadow. The normal map was generated by Materialize Software.
Author

Added subscriber: @Gerd-4

Added subscriber: @Gerd-4

Added subscriber: @dark999

Added subscriber: @dark999

You forgot to upload a simplest possible .blend file to reproduce this problem as request, please update your report with it

this node setting or similar should be better image.png

thank you

You forgot to upload a simplest possible .blend file to reproduce this problem as request, please update your report with it this node setting or similar should be better ![image.png](https://archive.blender.org/developer/F7838561/image.png) thank you
Author

it is crazy. In a simple example, the normal map works correctly. The complete project blend file is too extensive and for the time being not to publish. I will observe with which additional objects, situationis the erroneous effect occurs.

it is crazy. In a simple example, the normal map works correctly. The complete project blend file is too extensive and for the time being not to publish. I will observe with which additional objects, situationis the erroneous effect occurs.

Added subscriber: @bent

Added subscriber: @bent

Make a new file and recreate this specific material then. From what it looks like from your screenshot, it's just that you forgot to plug a normal map node in-between the texture and the shader

Make a new file and recreate this specific material then. From what it looks like from your screenshot, it's just that you forgot to plug a normal map node in-between the texture and the shader
Author

dear dark999 and ogierm,
thank you, yes i forgot plug a normal map node in-between the texture and the shader.
I know, often the error is in front of the screen (me) , not behind (in the software) ;-)

dear dark999 and ogierm, thank you, yes i forgot plug a normal map node in-between the texture and the shader. I know, often the error is in front of the screen (me) , not behind (in the software) ;-)
Author

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Gerd closed this issue 2019-10-20 14:54:41 +02:00
Gerd self-assigned this 2019-10-20 14:54:41 +02:00
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Reference: blender/blender#70946
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