Strokes made in Texture Paint when camera is set perpendicularly to surface do not appear. #71122
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#71122
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system:Win10/Win7
Graphics card:gtx1070/hd620
Blender Version
Broken: (2.80, 2.82.1 2019-10-26)
Worked: 2.79
Short description of error
In perspective mode when camera is set perpendicularly strokes made in texture paint mode do not appear.
Exact steps for others to reproduce the error
Create cube, uv unwrap, and texture. Go into perspective mode, position camera perpendicularly to one of cube faces. Make a stroke. It wont show up.
Rotate camera a bit and make stroke, it will appear. Looks like this gets worse if you come closer to surface.
Ive made video, pay attention to info from wacom driver about pressure on side thats the only way to know when im touching tablet.
https://youtu.be/2yZ588ad-f0
Regards.
Added subscriber: @riceart
Strokes made camera is set perpendicularly to surface do not appear.to Strokes made in Texture Paint when camera is set perpendicularly to surface do not appear.Added subscriber: @DavisSorenson
Confirmed on
c036db9f57ff
for a UV-unwrapped cube. However, I'm unable to reproduce the problem with any other primitive. I tried with Suzanne, but rotating the viewport camera so that it was perpendicular to a face didn't cause any problems. I also tried rotating the model so that a particular face was normal to the global positive Y axis, like the face of the cube in the video in the original report. That didn't reproduce the bug either.Removed subscriber: @DavisSorenson
Added subscriber: @mano-wii
Please provide a .blend file with the position saved for us to investigate.
It may well be related to the problem identified in #70128 (although it has no vertices behind the viewport).
added
bug.blend
ps. it was made with 2.80.75
ps2. and i can confirm that this but exists on linux version to.
I can confirm the bug, but I can't tell if it is related to #70128
Interesting that if I delete the remaining faces the problem seems to disappear.
I don't think it is related to #70128. I think it isn't a bug at all.
In the case the
Normal Falloff
test is failing as no vertices are selected as no vertice really points to the camera.It doesn't happen when
Normal Falloff
in the falloff is disabled.issue is inside
proj_paint_state_vert_flags_init
in the else clause ofif (ps->is_otho)
.The math is done in
object space
and ignores many variables.Code seems to be from the initial commit back in 2013.
The solution I have is to replace the perspective based implementation with the ortho one as this is better in handling these situations. Or remove the test at all when in perspective mode as it is selecting vertices to be evaluated later on. I prefer to replace it with the ortho one as perspective texture painting is more used and will have some performance benefit.
The other solution (actually fixing the issue) might need an overhaul of the system.
@ideasman42 what do you think what we should do with this issue?
Added subscriber: @ideasman42
Closed as duplicate of #42230