Blender 2.82 - Default key map - No Set Origin hotkey #71127
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Reference: blender/blender#71127
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System Information
Operating system: Ubuntu 19.04
Graphics card: GTX 1080
Blender Version
Broken:
2a3b5dc730
Worked:
cac3e16cfb
Short description of error
There is no set origin hotkey for the blender 2.82 default keymap
Exact steps for others to reproduce the error
Added subscriber: @candreacchio
Added subscriber: @Stan_Pancakes
Should it be there is the question though. Different keymap - different keys.
Yes. It is imperative as a hotkey for fast efficient (hotkey dominated) workflows.
I shoudl add, that this is for a archviz / hard surface modelling workflow. Not a animation based workflow.
That specific default hotkey was neither fast or efficient, but that's beside the point. This is not a bug: different keymaps exist to have different, uh, key mappings. That's their purpose. Choose one you like, and build on it by assigning your own hotkeys. Furthermore, with the 2.81+ origin transforms, you may well find that those operators lost quite a bit of their use. But if you don't, assigning your own is the way to go.
Just breaking down your response into multiple responses:
It was pretty efficient in that we could set specific points to be the at the 3d Cursor, that we have specifically placed at a certain point. Using transform origins, does not allow us to snap the origins to a speciifc point in space. (shift s - snap to cursor). Our normal workflow is having the lefthand on the keyboard and the right hand ont he mouse. ctrl alt shift c is a lefthand only keyboard command which allows the flow of modelling not to be effected. I am not attached to this specific key command, more the underlying command.
I agree, it is not a bug, but it something that is needed for a complete key mapping. There are a few of these that are still outstanding from the 2.8 changes, and I am trying to help the developers realise what is needed for all workflows.
I know I can make my own hotkeys, but it should be part of the standard, ... I dont mind what it is, but it should be one. When we hire new artists, they usually spend a few days prepping with blender before starting with us. They inevidenably use the default hotkeys. Making sure that the default hotkeys is up to industry standards is what I am trying to do.
Just to point a couple of things out, though this discussion is probably better suited for rightclickselect than here:
In any case, how useful that hotkey is as a default is subjective, especially given the expanded alternatives in newer Blender versions. I'm not sure how one would derive any "industry standards" here. Old habits die hard, I know. I doubt anyone would lose sleep over having that hotkey in there by default, but my point remains that its usefulness is just not as great as it once was.
Added subscriber: @ideasman42
Changed status from 'Open' to: 'Archived'
This was removed intentionally #55666 (Minimal Keymap Proposal).
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