White materials in EEVEE when instances have big amount of screen space refraction materials #71272

Closed
opened 2019-11-01 18:36:50 +01:00 by Michael Soluyanov · 15 comments

System Information
Operating system: Linux-4.15.0-66-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116

Blender Version
Broken: version: 2.82 (sub 1), branch: master, commit date: 2019-10-31 23:45, hash: c11d3c1b92
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-01 00:24, hash: c1f8268734
Worked: 2.80

Short description of error
White materials in EEVEE when:

  1. have many instances
  2. instances have objects with screen space refraction materials
  3. if instances is hidden, when switch to EEVEE, shaders builded, bug doesn't appear even if some materials updated.

Exact steps for others to reproduce the error
testmaterials1.blend

  • open file, switch to material preview.
    All materials blink white and black, then displays white:
    Снимок экрана от 2019-11-01 20-22-28.png

  • switch to solid, hide plane, switch to material preview
    Now materials looks normal

  • Unhide plane, switch to material preview
    Materials still normal

**System Information** Operating system: Linux-4.15.0-66-generic-x86_64-with-debian-buster-sid 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116 **Blender Version** Broken: version: 2.82 (sub 1), branch: master, commit date: 2019-10-31 23:45, hash: `c11d3c1b92` Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-01 00:24, hash: `c1f8268734` Worked: 2.80 **Short description of error** White materials in EEVEE when: 1) have many instances 2) instances have objects with screen space refraction materials 3) if instances is hidden, when switch to EEVEE, shaders builded, bug doesn't appear even if some materials updated. **Exact steps for others to reproduce the error** [testmaterials1.blend](https://archive.blender.org/developer/F7892635/testmaterials1.blend) * open file, switch to material preview. All materials blink white and black, then displays white: ![Снимок экрана от 2019-11-01 20-22-28.png](https://archive.blender.org/developer/F7892620/Снимок_экрана_от_2019-11-01_20-22-28.png) * switch to solid, hide plane, switch to material preview Now materials looks normal * Unhide plane, switch to material preview Materials still normal
Author
Member

Added subscriber: @crantisz

Added subscriber: @crantisz
Michael Soluyanov changed title from White materials in EEVEE when instances big amount of screen space refraction materials to White materials in EEVEE when instances have big amount of screen space refraction materials 2019-11-01 18:38:52 +01:00

Added subscriber: @mano-wii

Added subscriber: @mano-wii

This can be a problem in the Nvidia driver because I can not reproduce it.

System Information
Operating system: Windows-10-10.0.18941 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13559 Core Profile Context 26.20.12028.2

Make sure you have the latest version installed.
For more information on installing the latest graphics driver see https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html

This can be a problem in the Nvidia driver because I can not reproduce it. **System Information** Operating system: Windows-10-10.0.18941 64 Bits Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13559 Core Profile Context 26.20.12028.2 Make sure you have the latest version installed. For more information on installing the latest graphics driver see https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Can confirm here.

System Information
Operating system: Linux-5.3.7-200.fc30.x86_64-x86_64-with-fedora-30-Thirty 64 Bits
Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21

Will check 440.31 drivers in a bit...

Can confirm here. **System Information** Operating system: Linux-5.3.7-200.fc30.x86_64-x86_64-with-fedora-30-Thirty 64 Bits Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21 Will check 440.31 drivers in a bit...
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Is this still an issue?

Is this still an issue?
Author
Member

In #71272#845101, @JacquesLucke wrote:
Is this still an issue?

Yes, bug still actual for version: 2.82 (sub 6), branch: master, commit date: 2020-01-09 19:46, hash: 9d95c035c5

> In #71272#845101, @JacquesLucke wrote: > Is this still an issue? Yes, bug still actual for version: 2.82 (sub 6), branch: master, commit date: 2020-01-09 19:46, hash: `9d95c035c5`
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Setting to confirmed, because @lichtwerk was able to reproduce it.

Setting to confirmed, because @lichtwerk was able to reproduce it.

Added subscriber: @fclem

Added subscriber: @fclem

Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'

Can someone test with 2.90 alpha? A similar bug has been fixed due to the eevee material refactor.

Can someone test with 2.90 alpha? A similar bug has been fixed due to the eevee material refactor.
Member

Changed status from 'Needs User Info' to: 'Resolved'

Changed status from 'Needs User Info' to: 'Resolved'
Philipp Oeser self-assigned this 2020-06-25 17:58:03 +02:00
Member

Fixed for me in 2.90

@crantisz : will close as resolved (feel free to comment again though if issues persist for you, we can always reopen in that case)
Grab a current build from https://builder.blender.org/download/ to have the fix.

Fixed for me in 2.90 @crantisz : will close as resolved (feel free to comment again though if issues persist for you, we can always reopen in that case) Grab a current build from https://builder.blender.org/download/ to have the fix.
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Reference: blender/blender#71272
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