Preset View Panel Incorrect with Numpad (Interchanged) #71339
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Reference: blender/blender#71339
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System Information
Operating system: MacOS Catalina version 10.15.1
Graphics card: Intel HD Graphics 4000 1536 MB
Blender Version
Broken: V2.81 Beta - Date 2019.11.02 10:50 - #07968604ab19
Worked: (optional)
Short description of error
When selecting with the mouse the front view -Y, this does not correspond with the Numpad 1 key.
The +Y and -Y are interchanged!
Added subscriber: @Lox
Added subscriber: @lichtwerk
Cannot reproduce here.
For me, clicking on this
corresponds to hitting
1
on theNumpad
.Are you saying this is reversed for you?
That being said, your gpu is also not officially supported anymore
https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html
https://www.blender.org/download/requirements/
No, this is not reversed for me.
According to the graphics representation the Green, Red or Blue DOT represents the negative axis. The Green, Red or Blue Arrows represent the Positive axis.
For the Red arrow X (Numpad 3) and the Blue arrow Z (Numpad 7) this is correct.
For the Green arrow Y (Numpad 1) this is not.
Added subscriber: @WilliamReynish
There might be a reason for this, but indeed FRONT/BACK seem to be not in line with the others...
But this is also true for the menu entries [
View
>Viewpoints
]CC @WilliamReynish: Any reason why we are mapping it like this?
this might all be defined like this for a right-handed cartesian coordinate system, I am not aware of this though, will leave up to others to decide...
Added subscriber: @iss
@lichtwerk I can't see any inconsistency here.
Should we close this task or is somebody willing to find inconsistencies and fix them?
Well, I'll try other words:
Like I said before, I cannot judge if this is an issue (it is not for me personally), looks inconsistent though [UI-Team should probably handle this].
Added subscriber: @JulianEisel
Changed status from 'Needs Developer To Reproduce' to: 'Archived'
The way these things are mapped is a historical decision that would be very hard to change now. I think it is indeed an issue of the right-handed, Z-up coordinate system. Any change here would have major impacts, even if they were easy to do. So this is not just a visual issue, it's the definition of our coordinate system that causes this inconsistency.
So thanks for the report, but this is not something that's likely to change. Closing as this is not a bug or known issue.