Viewport navigation problem when changing from "Layout" to "Shading" workspace. #71369

Closed
opened 2019-11-05 17:31:33 +01:00 by Ed Carter · 7 comments

System Information
Operating system: Win 10
Graphics card: GeForce GTX 750 TI

Blender Version
Broken: 2.80.75
(example: 2.79b release)
(example: 2.80, edbf15d3c0, blender2.8, 2018-11-28, as found on the splash screen)
Worked: (optional)

Short description of error

In "Layout" workspace I can orbit around object using trackball and middle mouse button - no problem. If I switch workspace to "Shading" the ability to navigate in the same way completely changes. The view now rotates around some arbitrary point instead of selected object. For example, to see the back or opposite side of object you now have to rotate to view until the back of the object fills the view and then zoom out to see what you want to view on the object.

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

Just startup with the "General" file with the basic cube and if you switch to "Shading" workspace in Object Mode you will no longer be able to orbit around obj. using middle mouse and trackball in the same manner as in "Layout" workspace.

*I don't know how much simpler I can make the description of the issue but I will attempt it. In addition, if I can already orbit around the object in the "Layout" viewport, in any orientation, why would I want to go into "Preferences" and mess with the orbit and pan settings! It make no sense. If I did that I would have to constantly be going into preferences to alter the settings as I moved back and forth which would be counterproductive.

11/5/19 reply - Okay, so, from the initial "splash" screen select "General". Now you are in Object Mode with the grid and the basic cube in the middle of the viewport. Using the trackball mouse I can now orbit around the cube by pressing middle mouse button and using the trackball. Still with me? Viewport shading is in "Solid Mode".

Now, I click on the "Shading" tab at the top of the viewport because I want to add a material or change the color of the material already present on the cube. So now the screen splits and you get a different 3D view on top with the material editor below that. You are now in something called "Look Dev" shading mode as per the icons at the top right of the upper viewport.

If you now try to move around the object in the same manner as you did when you were in the "Layout" 3D viewport in "Solid" shading mode THE TRACKBALL/MIDDLE MOUSE COMBINATION DOES NOT RESULT IN THE SAME KIND OF MOTION AROUND THE OBJECT. NOW, YOU ARE NO LONGER ROTATING AROUND, SAY, THE CENTER OF THE CUBE BUT THE PIVOT POINT APPEARS OFFSET FROM THE OBJECT. ALSO NOTE THAT THE CUBE HAS NOT BEEN MOVED OR ALTERED IN ANY WAY.

If this is something that "is a feature that works by design" as you suggest then it should be noted in the documentation but I see nothing in there that warns the user that they should expect the navigation controls to function differently. You are still in a 3d view so most users would expect the navigation controls to function in the same manner. Would you not agree?

**System Information** Operating system: Win 10 Graphics card: GeForce GTX 750 TI **Blender Version** Broken: 2.80.75 (example: 2.79b release) (example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen) Worked: (optional) **Short description of error** In "Layout" workspace I can orbit around object using trackball and middle mouse button - no problem. If I switch workspace to "Shading" the ability to navigate in the same way completely changes. The view now rotates around some arbitrary point instead of selected object. For example, to see the back or opposite side of object you now have to rotate to view until the back of the object fills the view and then zoom out to see what you want to view on the object. **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). Just startup with the "General" file with the basic cube and if you switch to "Shading" workspace in Object Mode you will no longer be able to orbit around obj. using middle mouse and trackball in the same manner as in "Layout" workspace. ***I don't know how much simpler I can make the description of the issue but I will attempt it. In addition, if I can already orbit around the object in the "Layout" viewport, in any orientation, why would I want to go into "Preferences" and mess with the orbit and pan settings! It make no sense. If I did that I would have to constantly be going into preferences to alter the settings as I moved back and forth which would be counterproductive.** **11/5/19 reply** - Okay, so, from the initial "splash" screen select "General". Now you are in Object Mode with the grid and the basic cube in the middle of the viewport. Using the trackball mouse I can now orbit around the cube by pressing middle mouse button and using the trackball. Still with me? Viewport shading is in "Solid Mode". Now, I click on the "Shading" tab at the top of the viewport because I want to add a material or change the color of the material already present on the cube. So now the screen splits and you get a different 3D view on top with the material editor below that. You are now in something called "Look Dev" shading mode as per the icons at the top right of the upper viewport. If you now try to move around the object in the same manner as you did when you were in the "Layout" 3D viewport in "Solid" shading mode THE TRACKBALL/MIDDLE MOUSE COMBINATION DOES NOT RESULT IN THE SAME KIND OF MOTION AROUND THE OBJECT. NOW, YOU ARE NO LONGER ROTATING AROUND, SAY, THE CENTER OF THE CUBE BUT THE PIVOT POINT APPEARS OFFSET FROM THE OBJECT. ALSO NOTE THAT THE CUBE HAS NOT BEEN MOVED OR ALTERED IN ANY WAY. If this is something that "is a feature that works by design" as you suggest then it should be noted in the documentation but I see nothing in there that warns the user that they should expect the navigation controls to function differently. You are still in a 3d view so most users would expect the navigation controls to function in the same manner. Would you not agree?
Author

Added subscriber: @old_timing_man

Added subscriber: @old_timing_man

Added subscriber: @mano-wii

Added subscriber: @mano-wii

More detailed step to reproduce is needed.
It's possible that you are referring to a feature that works by design.

Have you tried the Orbit Around Selection option?
https://docs.blender.org/manual/en/dev/editors/preferences/navigation.html?highlight=around%20selection

More detailed step to reproduce is needed. It's possible that you are referring to a feature that works by design. Have you tried the `Orbit Around Selection` option? https://docs.blender.org/manual/en/dev/editors/preferences/navigation.html?highlight=around%20selection
Member

Added subscriber: @EAW

Added subscriber: @EAW
Evan Wilson self-assigned this 2019-11-06 05:51:16 +01:00
Member

I can reproduce this in current master using the default factory startup. I did some testing with the results below.


Workspace that have the default cube Frame Selected which causes users to experience the Orbiting Pivot Point as if Orbit Around Selection was on by default:

  • Layout,
  • Modeling,
  • Sculpting,
  • UV Editing,
  • Texture Paint
  • Animation: both 3D viewports

Workspaces that are a little off center, giving new users an odd Orbiting Pivot Point experience when switching to them:

  • Shading
  • Scripting

Shading_orbit0001-0024.mp4


Easy enough of a fix, just need to Frame Selected the default cube in these two workspaces, and then zoom out about 9 mouse wheel clicks until the view approximately matches the old ones. Then switch out the default start up file with the updated one.

Which I would be happy to provide an updated file, but it seems like there might be slightly more to it than that. Whenever I open someone else's file, the File Browser already has their computer's information stored in it. Is there a way for me to submit a file as a differential without that information @mano-wii? I don't think it would be usable with it.

I can reproduce this in current master using the default factory startup. I did some testing with the results below. --- Workspace that have the default cube `Frame Selected` which causes users to experience the Orbiting Pivot Point as if `Orbit Around Selection` was on by default: * Layout, * Modeling, * Sculpting, * UV Editing, * Texture Paint * Animation: both 3D viewports Workspaces that are a little off center, giving new users an odd Orbiting Pivot Point experience when switching to them: * Shading * Scripting [Shading_orbit0001-0024.mp4](https://archive.blender.org/developer/F7955905/Shading_orbit0001-0024.mp4) --- Easy enough of a fix, just need to `Frame Selected` the default cube in these two workspaces, and then zoom out about 9 mouse wheel clicks until the view approximately matches the old ones. Then switch out the default start up file with the updated one. Which I would be happy to provide an updated file, but it seems like there might be slightly more to it than that. Whenever I open someone else's file, the `File Browser` already has their computer's information stored in it. Is there a way for me to submit a file as a differential without that information @mano-wii? I don't think it would be usable with it.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

The Layout workspace and the Shading workspace have different 3DViews, so the orientation of both are different as well.

I'm not sure why the designer of Workspace Shading has decided not to orient so that the Cube is in the center (maybe to better frame the objects, who knows).

But whatever the reason, this seems like it belongs to a workspace thread and not the bug tracker:
https://devtalk.blender.org/tags/workspaces

For suggestions on how to improve the UI, please use other channels:
https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

Try contacting a developer who worked with the existing workspaces.

The Layout workspace and the Shading workspace have different 3DViews, so the orientation of both are different as well. I'm not sure why the designer of Workspace Shading has decided not to orient so that the Cube is in the center (maybe to better frame the objects, who knows). But whatever the reason, this seems like it belongs to a workspace thread and not the bug tracker: https://devtalk.blender.org/tags/workspaces For suggestions on how to improve the UI, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests Try contacting a developer who worked with the existing workspaces.
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Reference: blender/blender#71369
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