Operating system: Win 10
Graphics card: GeForce GTX 750 TI
(example: 2.79b release)
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)
Short description of error
In "Layout" workspace I can orbit around object using trackball and middle mouse button - no problem. If I switch workspace to "Shading" the ability to navigate in the same way completely changes. The view now rotates around some arbitrary point instead of selected object. For example, to see the back or opposite side of object you now have to rotate to view until the back of the object fills the view and then zoom out to see what you want to view on the object.
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Just startup with the "General" file with the basic cube and if you switch to "Shading" workspace in Object Mode you will no longer be able to orbit around obj. using middle mouse and trackball in the same manner as in "Layout" workspace.
- I don't know how much simpler I can make the description of the issue but I will attempt it. In addition, if I can already orbit around the object in the "Layout" viewport, in any orientation, why would I want to go into "Preferences" and mess with the orbit and pan settings! It make no sense. If I did that I would have to constantly be going into preferences to alter the settings as I moved back and forth which would be counterproductive.**
11/5/19 reply - Okay, so, from the initial "splash" screen select "General". Now you are in Object Mode with the grid and the basic cube in the middle of the viewport. Using the trackball mouse I can now orbit around the cube by pressing middle mouse button and using the trackball. Still with me? Viewport shading is in "Solid Mode".
Now, I click on the "Shading" tab at the top of the viewport because I want to add a material or change the color of the material already present on the cube. So now the screen splits and you get a different 3D view on top with the material editor below that. You are now in something called "Look Dev" shading mode as per the icons at the top right of the upper viewport.
If you now try to move around the object in the same manner as you did when you were in the "Layout" 3D viewport in "Solid" shading mode THE TRACKBALL/MIDDLE MOUSE COMBINATION DOES NOT RESULT IN THE SAME KIND OF MOTION AROUND THE OBJECT. NOW, YOU ARE NO LONGER ROTATING AROUND, SAY, THE CENTER OF THE CUBE BUT THE PIVOT POINT APPEARS OFFSET FROM THE OBJECT. ALSO NOTE THAT THE CUBE HAS NOT BEEN MOVED OR ALTERED IN ANY WAY.
If this is something that "is a feature that works by design" as you suggest then it should be noted in the documentation but I see nothing in there that warns the user that they should expect the navigation controls to function differently. You are still in a 3d view so most users would expect the navigation controls to function in the same manner. Would you not agree?