Big Scenes Issue #71417

Closed
opened 2019-11-08 00:52:50 +01:00 by Hector Alexander Galindo Escobar · 8 comments

System Information
Operating system: windows 10
Graphics card: AMD Radeon 5700

Blender Version
Broken: (example: 2.80, edbf15d3c0, master, 2018-11-28, as found on the splash screen)
Worked: (optional)

Performance issues from early stage of mid size scenes. (Undo is Terrible.Performance_Test.blend This needs to be fixed as the top of all priorities in order for Blender to work in production)

Modifiers and number of objects/polygons
Based on the default startup or an attached .blend file (as simple as possible).

**System Information** Operating system: windows 10 Graphics card: AMD Radeon 5700 **Blender Version** Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen) Worked: (optional) **Performance issues from early stage of mid size scenes. (Undo is Terrible.[Performance_Test.blend](https://archive.blender.org/developer/F7981091/Performance_Test.blend) This needs to be fixed as the top of all priorities in order for Blender to work in production)** **Modifiers and number of objects/polygons** Based on the default startup or an attached .blend file (as simple as possible).

Added subscriber: @h3ctor3scobar

Added subscriber: @h3ctor3scobar

Hey guys,

Our company 'Aither Entertainment' has moved forward to use Blender for production. We are a games development and Animation company and Upon our transition, we have discover two major obstacles for Blender to be used in production at this stage.

The first one is to do with its Performance issues.
Any Mid to large size Scenes are almost impossible to work with especially if there are modifiers applied to some of the assets. This is particularly painful when dealing with Blenders already buggy Undo System.

The second is the lack of Animation Layers, Making the production time a lot longer and really painful for animators.

We believe that these will need to get addressed Before anyone can use blender properly for production. Please let us know if there is anything we can do to work around some of these issues.

Kind Regards and lots of love from Aither Family.

Hey guys, Our company 'Aither Entertainment' has moved forward to use Blender for production. We are a games development and Animation company and Upon our transition, we have discover two major obstacles for Blender to be used in production at this stage. The first one is to do with its Performance issues. Any Mid to large size Scenes are almost impossible to work with especially if there are modifiers applied to some of the assets. This is particularly painful when dealing with Blenders already buggy Undo System. The second is the lack of Animation Layers, Making the production time a lot longer and really painful for animators. We believe that these will need to get addressed Before anyone can use blender properly for production. Please let us know if there is anything we can do to work around some of these issues. Kind Regards and lots of love from Aither Family.

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
William Reynish self-assigned this 2019-11-08 02:50:03 +01:00

This is not a bug.

Undo performance is being worked on.
Animation layers do exist in Blender since 2.80 in the NLA.

This is not a bug. Undo performance is being worked on. Animation layers do exist in Blender since 2.80 in the NLA.

Added subscriber: @0o00o0oo

Added subscriber: @0o00o0oo

To clarify for @h3ctor3scobar, there is actually no straight forward "Animation Layers" in Blender like in Maya, but you canreplicate the behavior by using NLA strips in the "Nonlinear Animation" Editor.

You'll want to "Push Down" the desired animation you want to apply animation layers to (doc ), then create new empty animation strips (I'd just keyframe at default pose at start and end to set length of clip) and stack them on top. These will effectively be your "animation layers".
Key thing here is to set the "Blending" mode to "Combine" (default is "Replace") in the Properties of each affecting strip you create (doc ). You may also want to check "Sync Length".

Now, if you add keyframes to your "animation layer" strips, they should give you the behavior you want. You can more quickly access strips to set keyframes to by pressing [Tab] with the desired strip selected. It will turn green.

The NLA Editor is powerful, but sadly a bit cumbersome for setting up animation layer behavior. Hope this helps though.

@WilliamReynish Unfortunately, Googling for animation layers in Blender doesn't seem to produce comprehensive instructions. This is something industry animators are used to having easy access to, so I suggest better discoverability in Blender itself, or at least a comprehensive documentation on how to do this.

To clarify for @h3ctor3scobar, there is actually no straight forward "Animation Layers" in Blender like in Maya, but you *can*replicate the behavior by using NLA strips in the "Nonlinear Animation" Editor. You'll want to "Push Down" the desired animation you want to apply animation layers to ([doc ](https://docs.blender.org/manual/en/latest/editors/nla/tracks.html#action-track)), then create new empty animation strips (I'd just keyframe at default pose at start and end to set length of clip) and stack them on top. These will effectively be your "animation layers". **Key thing** here is to set the "Blending" mode to "Combine" (default is "Replace") in the Properties of each affecting strip you create ([doc ](https://docs.blender.org/manual/en/latest/editors/nla/properties_modifiers.html#properties)). You may also want to check "Sync Length". Now, if you add keyframes to your "animation layer" strips, they should give you the behavior you want. You can more quickly access strips to set keyframes to by pressing [Tab] with the desired strip selected. It will turn green. The NLA Editor is powerful, but sadly a bit cumbersome for setting up animation layer behavior. Hope this helps though. @WilliamReynish Unfortunately, Googling for animation layers in Blender doesn't seem to produce comprehensive instructions. This is something industry animators are used to having easy access to, so I suggest better discoverability in Blender itself, or at least a comprehensive documentation on how to do this.

@0o00o0oo One could indeed suggest or request specific improvements to animation layers compared to what we have. But at least it does exist, and since 2.80, layering actually produces correct results, unlike in 2.79 and earlier. It's one of the bigger 2.80 features that not many people discussed.

In any case, these kinds of things are not bugs.

@0o00o0oo One could indeed suggest or request specific improvements to animation layers compared to what we have. But at least it does exist, and since 2.80, layering actually produces correct results, unlike in 2.79 and earlier. It's one of the bigger 2.80 features that not many people discussed. In any case, these kinds of things are not bugs.
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Reference: blender/blender#71417
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