Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: Radeon RX 580 Series ATI Technologies Inc. 4.5.13571 Core Profile Context 19.10.1 26.20.13025.10004
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Short description of error
I have a relatively simple scene with one character+rig+animations, a few static meshes, one camera, two lights, and one simple particle emitter. Scrubbing through the timeline causes blender to crash very frequently, making animation impossibly difficult. One thing to note is I have several modifiers in place to displace the flames on the character's body, disabling them doesn't seem to make a difference for me; in addition, I also have a complex material setup for the flames which uses panning textures.
Exact steps for others to reproduce the error
- Open the above file
- go to frame 172 or scrub past that frame
- see crash
All that's left is a single sound strip in the Video Sequence Editor. If you play animation it works fine.
Other steps with a bigger file:
- Open the attached file
- Play the animation first as I'm quite proud of it ;)
- Scrub through the timeline a little and watch blender crash.