VSE (2.81): Copy-pasted meta strips lose all key frames #71723
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Reference: blender/blender#71723
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System Information
Operating system: Linux-4.19.0-1-amd64-x86_64-with-debian-9.11 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-06 20:48, hash:
85637311c2
I tested this in 2.80 and 2.79 with the same results, which makes me wonder if this is known yet? Couldn't find in a search for "meta strip keyframes"
Short description of error
Meta strips appear to be self contained movie clips that can be re-used anywhere and perform exactly the same. But this isn't true for meta strips that have key frames. When you copy and paste a meta strip that contains key frame animation, the copy doesn’t have any of the keyframes, and remains static.
Exact steps for others to reproduce the error
I've attached a minimal example that demonstrates the issue.
Meta clip animations.zip
Added subscriber: @Domarius-1
VSE (2.81): Meta strips lose all key framesto VSE (2.81): Copy-pasted meta strips lose all key framesActually I've since found that duplicating the meta strip with SHIFT+D works as expected.
I just wonder then if copy paste should "deep copy" the key frames to the new pasted meta strip? As the current result seems unexpected. Normally we wouldn't expect to lose things in a copy paste. It threw me off.
Don't get me wrong, I'm thrilled I can do it after all, just thought I should leave this here in case it's not meant to behave that way.
Added subscribers: @iss, @mont29, @Sergey, @lichtwerk
Would like to take a step back here [excuse the short detour]
Doing this, because I think we could be a little more consistent across blender as a whole.
For duplicating objects, we have
Preferences
>Editing
>Objects
>Duplicate Data
>Action
(amongst others).So when you duplicate (with Shift+D), you can specify if you want the action to be copied or not.
For copy-pasting objects this is not considered, blender always copies the action.
[this is the first inconsistency, and I would vote for taking the Preferences into account when copy-pasting. This would make it transparent to the user (instead of being hard-coded)]
Now for the sequencer:
When duplicating a strip [Shift+D], it seems we always get new fcurves
For copy-pasting, you never get new fcurves.
(this is another inconsistency, and I would vote to at least create new fcurves -- use
SEQ_DUPE_ANIM
insequencer_copy_exec
, but really I would also vote for taking above preferences into account, wouldnt this make sense?)Minimal (at least dupe the anim -- preferences not taken into account)
P1166: #71723 minimal
That all being said, not sure if this could really be considered a bug, it is inconsistent/confusing at least.
@Sergey, @mont29, @iss: what do you think?
sidenote: was also voting for taking these preferences into account in D6120: Separate operators (mesh/curve/armature/gpencil): take user preferences into account for duplicating actions...
Copying + paste should include all necessary data, so definitely a bug IMO.
I see no problem in consolidating behavior here. But user needs to know, that mentioned user preference(s) apply to sequencer as well.
Added subscriber: @davidmcsween
Adding this history as its an old issue
name can't find related issue from pre-maniphest but IIRC Campbell suggested that copy pasting strips as unique but with f-curves was problematic (although that may have been between scenes, not just the current timeline).
Thx @davidmcsween finding the duplicate.
Also wasnt aware of the issue with unique naming.
Will merge these reports then...
Closed as duplicate of #36263