Dynamic topology not working with draw sharp brush #71730

Closed
opened 2019-11-21 14:45:50 +01:00 by Michal · 15 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 399.24

Blender Version
Broken: version: 2.82 (sub 1), branch: master, commit date: 2019-11-05 18:12, hash: 0bee94f920
Worked: (optional)

Short description of error
Dynamic topology not working with draw sharp brush

Exact steps for others to reproduce the error

  1. Open blender
  2. Go to sculpt mode
  3. Enable dyntopo
  4. Try sculpting with draw brush (it works)
  5. Try sculpting with draw sharp brush (it should not work)
**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 399.24 **Blender Version** Broken: version: 2.82 (sub 1), branch: master, commit date: 2019-11-05 18:12, hash: `0bee94f920` Worked: (optional) **Short description of error** Dynamic topology not working with draw sharp brush **Exact steps for others to reproduce the error** 1. Open blender 2. Go to sculpt mode 3. Enable dyntopo 4. Try sculpting with draw brush (it works) 5. Try sculpting with draw sharp brush (it should not work)
Author

Added subscriber: @ziwa.graphics

Added subscriber: @ziwa.graphics
Member

Added subscriber: @PabloDobarro

Added subscriber: @PabloDobarro
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Pablo Dobarro self-assigned this 2019-11-21 15:00:36 +01:00
Member

Draw sharp does not support dynamic topology as it needs to deform the mesh from the original coordinates of each vertex, so it can't modify the topology.

Draw sharp does not support dynamic topology as it needs to deform the mesh from the original coordinates of each vertex, so it can't modify the topology.

Added subscriber: @Sal_Uzi

Added subscriber: @Sal_Uzi

Yeah ok now that's just a bug. It could, for example, just add the detail and then deform. Or worse, the other way around.

Yeah ok now that's just a bug. It could, for example, just add the detail and then deform. Or worse, the other way around.

Added subscriber: @Goury

Added subscriber: @Goury

Any chance to ever address this?
It's been two years and the bug is still present in 2.92.

Any chance to ever address this? It's been two years and the bug is still present in 2.92.
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

It's been two years and the bug is still present in 2.92.

@Goury, submit a new report if you feel so. Follow https://wiki.blender.org/wiki/Process/Bug_Reports guidelines to submit a good report.

> It's been two years and the bug is still present in 2.92. @Goury, submit a new report if you feel so. Follow https://wiki.blender.org/wiki/Process/Bug_Reports guidelines to submit a good report.

Added subscriber: @Branskugel

Added subscriber: @Branskugel

The problem is still there and I don't understand the need in creating a duplicate report, just open this one back

The problem is still there and I don't understand the need in creating a duplicate report, just open this one back

Added subscriber: @arcandio

Added subscriber: @arcandio

@Goury, submit a new report if you feel so. Follow https://wiki.blender.org/wiki/Process/Bug_Reports guidelines to submit a good report.

That very page says to avoid duplicates:

Avoid Duplicates

Before you think of posting any bug report, first consult the bug tracker advanced search for an existing report on the bug you have spotted. Make sure you search in all bug reports, including closed ones.
It may very well be that the bug has already been reported/ fixed.

And the problem is still there in 3.2.0.

> @Goury, submit a new report if you feel so. Follow https://wiki.blender.org/wiki/Process/Bug_Reports guidelines to submit a good report. That very page says to avoid duplicates: > # Avoid Duplicates > Before you think of posting any bug report, first consult the bug tracker advanced search for an existing report on the bug you have spotted. Make sure you search in all bug reports, including closed ones. > It may very well be that the bug has already been reported/ fixed. And the problem is still there in 3.2.0.

Please add Dyntopo for this tool, it's not the same with other tools, and if I'm not mistaken ZBrush does support it so why now Blender

Please add Dyntopo for this tool, it's not the same with other tools, and if I'm not mistaken ZBrush does support it so why now Blender
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Reference: blender/blender#71730
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