update camera rigs addon #71763

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opened 2019-11-22 04:04:23 +01:00 by Brendon Murphy · 7 comments
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hi, this is the task for the camera rigs update by @WayneDixon
Code: https://github.com/waylow/add_camera_rigs
Notify from: https://devtalk.blender.org/t/add-on-udate-add-camera-rigs/10594

I'll test it out shortly. my original update for the 2.8 series was limited to "make it work".
Thanks.

hi, this is the task for the camera rigs update by @WayneDixon Code: https://github.com/waylow/add_camera_rigs Notify from: https://devtalk.blender.org/t/add-on-udate-add-camera-rigs/10594 I'll test it out shortly. my original update for the 2.8 series was limited to "make it work". Thanks.
Brendon Murphy self-assigned this 2019-11-22 04:04:23 +01:00
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Added subscribers: @WayneDixon, @BrendonMurphy

Added subscribers: @WayneDixon, @BrendonMurphy
Brendon Murphy changed title from update camera riogs addon to update camera rigs addon 2019-11-22 04:04:47 +01:00
Contributor

Thanks Brendon. Yeah I saw there were some updates to fix the major changes in the api :)

The big changes to this version..

  • I spilt the code into modules to make it easier to maintain (hopefully)
  • I fixed all the camera binding stuff
  • the composition guides also changed so they live in their own menu now
  • and I added custom properties so the camera can be animated with the armature rather than having to animate 2 objects (rig + camera)

It would be great if the DOF object could target a bone rather than only an object (limitation of Blender).
At the moment it creates an empty, and then the empty is parented to the aim control which can be animated.

Thanks Brendon. Yeah I saw there were some updates to fix the major changes in the api :) The big changes to this version.. - I spilt the code into modules to make it easier to maintain (hopefully) - I fixed all the camera binding stuff - the composition guides also changed so they live in their own menu now - and I added custom properties so the camera can be animated with the armature rather than having to animate 2 objects (rig + camera) It would be great if the DOF object could target a bone rather than only an object (limitation of Blender). At the moment it creates an empty, and then the empty is parented to the aim control which can be animated.
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hi, I've been testing this out today, it's a great improvement and update.
Thanks. I'll add soon.

hi, I've been testing this out today, it's a great improvement and update. Thanks. I'll add soon.
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Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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moved panel to create tab, added in Blender Manual link.
I've created the manual page here with a link to your git. https://docs.blender.org/manual/en/dev/addons/camera/camera_rigs.html
@WayneDixon Thanks again, let me know if you have any future updates.
committed. closing.

moved panel to create tab, added in Blender Manual link. I've created the manual page here with a link to your git. https://docs.blender.org/manual/en/dev/addons/camera/camera_rigs.html @WayneDixon Thanks again, let me know if you have any future updates. committed. closing.
Contributor

Thank you @meta-androcto.

I was planning to create an updated demo like I did for the old version.
Is it possible for me to edit the wiki page information with the updated info etc?

I would like to maintain it that rather than you having to do it on my behalf.

Thank you @meta-androcto. I was planning to create an updated demo like I did for the old version. Is it possible for me to edit the wiki page information with the updated info etc? I would like to maintain it that rather than you having to do it on my behalf.
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hi @WayneDixon You have access now to the documentation. Please read this first: https://docs.blender.org/manual/en/dev/about/contribute/patch_commit.html
If you need help or have any issues, feel free to contact me in irc or preferably blender.chat python channel.
Thanks, we will need to organize your commit rights as currently your not yet a member of the addons project. We can discuss this also.
Thanks again also for the great update.

hi @WayneDixon You have access now to the documentation. Please read this first: https://docs.blender.org/manual/en/dev/about/contribute/patch_commit.html If you need help or have any issues, feel free to contact me in irc or preferably blender.chat python channel. Thanks, we will need to organize your commit rights as currently your not yet a member of the addons project. We can discuss this also. Thanks again also for the great update.
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Reference: blender/blender-addons#71763
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