Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 425.31
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: rB26bd5ebd42e3
Short description of error
(Two errors related to materials-window)
- "Assign Material"-Shortcut is created in the wrong place, therefore does not work.
- "Add new Material"-Shortcut does not relate to the interface.
Exact steps for others to reproduce the error
By rightclicking, the shortcut is created in the Input Preferences under "Object Mode", which is wrong. It simply does nothing in Object mode. In order to work it has to be manually created under "Mesh" with the same entry name.
The shortcut for the big "New" button does not work for the button, instead it calls bpy.ops.material.new() and silently creates new materials in the data. So its misleading.
This would be neat to have, can you make it work as the interface suggests?