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Sculpt Face Groups and visibility tools
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Blender only has two operators to control the visibility of the mesh in sculpt mode(box hide and mask hide), which is limiting when you are working with complex objects. The new visibility system based on face groups and their tools should improve this.

  • Initial implementation of Face Groups and basic visibility operators D6070
  • Add the remaining Face Group creation modes (by loose parts, by UV island, by materials...)
  • Multires Implementation and multi level propagation



Event Timeline

One thing I don't see mentioned here is automasking by Face Groups, is that planned? It's a great way to divide an object into multiple parts without breaking it up, so you can for instance move the bottom jaw without affecting the upper lip, or work on fingers separately!