create group in the compositor doesnt name the inputs correctly, then there's no way to rename them, because once you're inside the group you can't tell which input is which. #72060

Closed
opened 2019-11-30 07:45:25 +01:00 by michael campbell · 6 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86

Blender Version
Broken: version: 2.82 (sub 1), branch: master, commit date: 2019-11-22 18:14, hash: 373e936e3e
Worked: (optional)

Short description of error
group nodes don't get input names set to the name of the output they're connected to.

Exact steps for others to reproduce the error
select some nodes in the compositor and then press ctrl + G to create a group from them. The group inputs are all called image. Its easy to change the names if you have just a few inputs, but if you have 20 or 30, then once you're inside the group (where you need to be to rename the inputs), then it's really difficult to know which input is which.

after grouping:

image.png

inside the group trying to figure out what to name the inputs:

image.png

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86 **Blender Version** Broken: version: 2.82 (sub 1), branch: master, commit date: 2019-11-22 18:14, hash: `373e936e3e` Worked: (optional) **Short description of error** group nodes don't get input names set to the name of the output they're connected to. **Exact steps for others to reproduce the error** select some nodes in the compositor and then press ctrl + G to create a group from them. The group inputs are all called image. Its easy to change the names if you have just a few inputs, but if you have 20 or 30, then once you're inside the group (where you need to be to rename the inputs), then it's really difficult to know which input is which. after grouping: ![image.png](https://archive.blender.org/developer/F8180934/image.png) inside the group trying to figure out what to name the inputs: ![image.png](https://archive.blender.org/developer/F8180950/image.png)

Added subscriber: @3di

Added subscriber: @3di

Added subscriber: @sebastian_k

Added subscriber: @sebastian_k

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sebastian Koenig self-assigned this 2019-11-30 09:27:36 +01:00

This is not a bug. It also would only make sense for Renderlayer or Image Input nodes. But inputs/outputs of most other nodes are just named "Image" anyway. It could be a nice addition for addons like Node Wrangler, but it's not a bug, but a feature request.
https://wiki.blender.org/wiki/Reference/Not_a_bug

This is not a bug. It also would only make sense for Renderlayer or Image Input nodes. But inputs/outputs of most other nodes are just named "Image" anyway. It could be a nice addition for addons like Node Wrangler, but it's not a bug, but a feature request. https://wiki.blender.org/wiki/Reference/Not_a_bug

ah ok, apologoies, I could have sworn this worked in 2.79.

ah ok, apologoies, I could have sworn this worked in 2.79.

If you can make it happen in 2.79, please tell me how, maybe I am missing something. But I just tried and the resulting NodeGroup inputs where also all called "Image".
Should be easy to add though...

If you can make it happen in 2.79, please tell me how, maybe I am missing something. But I just tried and the resulting NodeGroup inputs where also all called "Image". Should be easy to add though...
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Reference: blender/blender#72060
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