Blender crash #72068
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Reference: blender/blender#72068
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System Information
Operating system: Darwin-19.0.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon R9 M290 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.2.24
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash:
26bd5ebd42
Worked: (optional)
Short description of error
Blender crashes when performing simple actions such as adding materials, or switching between views eg looked or render. same is true for both eevee and cycles
Exact steps for others to reproduce the error
can be random, and is usually when performing simple actions such as adding materials, or switching between views eg looked or render. same is true for both eevee and cycles
Added subscriber: @Balletdude
Sorry if this is in the wrong section but it's the only place i could find. this only happened in 2.81 2.8 was stable on this machine (i downloaded the beta shortly before and the same issues occurred so i deleted it and continued with 2.8 unti2.81 was released and then I downloaded that, and issue still happens)
please move this post to a more appropriate location if it is in the wrong place
Added subscriber: @robbott
Hi,
can you add a simple step by step info how to crash blender ? maybe add a blend file ?
and can you paste (https://developer.blender.org/paste/) the crash report and link it here ?
It's hard to say what steps to take it happens even with the default cube sometimes. Seems to be when I'm just adding a simple material using the principled shader.
here's the crash report
Process: Blender [21652]
Path: /Applications/Blender 2.app/Contents/MacOS/Blender
Identifier: org.blenderfoundation.blender
Version: 2.81 (2.81 2019-11-20)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Blender [21652]
User ID: 501
Date/Time: 2019-11-30 17:26:23.980 +0000
OS Version: Mac OS X 10.15.1 (19B88)
Report Version: 12
Anonymous UUID: EEB52DAB-87DD-3125-8E59-3836447A381C
Time Awake Since Boot: 200000 seconds
System Integrity Protection: enabled
Crashed Thread: 0
Exception Type: EXC_BAD_ACCESS (SIGILL)
Exception Codes: KERN_INVALID_ADDRESS at 0x00007fff666a7b82
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Illegal instruction: 4
Termination Reason: Namespace SIGNAL, Code 0x4
Terminating Process: Blender [21652]
VM Regions Near 0x7fff666a7b82:
Thread 0 Crashed:
0 ??? 0x00007fff666a7b82 0 + 140734911642498
Thread 1:
0 ??? 0x00007fff666a9916 0 + 140734911650070
1 ??? 0x00007fff6368d81a 0 + 140734861203482
2 0x0000000110bcba73 IlmThread_2_3::Semaphore::wait() + 147
3 0x0000000110bc8fd2 IlmThread_2_3::(anonymous namespace)::DefaultWorkerThread::run() + 66
4 0x0000000110bcb4c7 void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_deletestd::__1::__thread_struct >, void (IlmThread_2_3::Thread::)(), IlmThread_2_3::Thread> >(void*) + 663
5 ??? 0x00007fff66769d36 0 + 140734912437558
6 ??? 0x00007fff6676658f 0 + 140734912423311
Thread 2:
0 ??? 0x00007fff666a9916 0 + 140734911650070
1 ??? 0x00007fff6368d81a 0 + 140734861203482
2 0x0000000110bcba73 IlmThread_2_3::Semaphore::wait() + 147
3 0x0000000110bc8fd2 IlmThread_2_3::(anonymous namespace)::DefaultWorkerThread::run() + 66
4 0x0000000110bcb4c7 void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_deletestd::__1::__thread_struct >, void (IlmThread_2_3::Thread::)(), IlmThread_2_3::Thread> >(void*) + 663
5 ??? 0x00007fff66769d36 0 + 140734912437558
6 ??? 0x00007fff6676658f 0 + 140734912423311
Thread 3:
0 ??? 0x00007fff666a9916 0 + 140734911650070
1 ??? 0x00007fff6368d81a 0 + 140734861203482
2 0x0000000110bcba73 IlmThread_2_3::Semaphore::wait() + 147
3 0x0000000110bc8fd2 IlmThread_2_3::(anonymous namespace)::DefaultWorkerThread::run() + 66
4 0x0000000110bcb4c7 void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_deletestd::__1::__thread_struct >, void (IlmThread_2_3::Thread::)(), IlmThread_2_3::Thread> >(void*) + 663
5 ??? 0x00007fff66769d36 0 + 140734912437558
6 ??? 0x00007fff6676658f 0 + 140734912423311
Thread 4:
0 ??? 0x00007fff666a9916 0 + 140734911650070
1 ??? 0x00007fff6368d81a 0 + 140734861203482
2 0x0000000110bcba73 IlmThread_2_3::Semaphore::wait() + 147
3 0x0000000110bc8fd2 IlmThread_2_3::(anonymous namespace)::DefaultWorkerThread::run() + 66
4 0x0000000110bcb4c7 void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_deletestd::__1::__thread_struct >, void (IlmThread_2_3::Thread::)(), IlmThread_2_3::Thread> >(void*) + 663
5 ??? 0x00007fff66769d36 0 + 140734912437558
6 ??? 0x00007fff6676658f 0 + 140734912423311
Thread 5:: AMCP Logging Spool
0 ??? 0x00007fff666a61a2 0 + 140734911635874
1 ??? 0x00007fff62758442 0 + 140734845256770
2 ??? 0x00007fff6275ba14 0 + 140734845270548
3 ??? 0x00007fff6275bb64 0 + 140734845270884
4 ??? 0x00007fff66769d36 0 + 140734912437558
5 ??? 0x00007fff6676658f 0 + 140734912423311
Thread 6:
0 ??? 0x00007fff666a61a2 0 + 140734911635874
1 ??? 0x00007fff62758442 0 + 140734845256770
2 ??? 0x00007fff6275ba14 0 + 140734845270548
3 ??? 0x00007fff6275bb64 0 + 140734845270884
4 ??? 0x00007fff66769d36 0 + 140734912437558
5 ??? 0x00007fff6676658f 0 + 140734912423311
Thread 7:: com.apple.audio.IOThread.client
0 ??? 0x00007fff666a6166 0 + 140734911635814
1 ??? 0x00007fff2e7e00c3 0 + 140733973397699
2 ??? 0x00007fff2e6da462 0 + 140733972325474
3 ??? 0x00007fff2e81061c 0 + 140733973595676
4 ??? 0x00007fff66769d36 0 + 140734912437558
5 ??? 0x00007fff6676658f 0 + 140734912423311
Thread 8:
0 ??? 0x00007fff666a9916 0 + 140734911650070
1 0x000000010f83130c task_scheduler_thread_run + 172
2 ??? 0x00007fff66769d36 0 + 140734912437558
3 ??? 0x00007fff6676658f 0 + 140734912423311
Thread 9:
0 ??? 0x00007fff666a9916 0 + 140734911650070
1 0x000000010f83130c task_scheduler_thread_run + 172
2 ??? 0x00007fff66769d36 0 + 140734912437558
3 ??? 0x00007fff6676658f 0 + 140734912423311
Thread 10:
0 ??? 0x00007fff666a9916 0 + 140734911650070
1 0x000000010f83130c task_scheduler_thread_run + 172
2 ??? 0x00007fff66769d36 0 + 140734912437558
3 ??? 0x00007fff6676658f 0 + 140734912423311
Thread 11:: com.apple.NSEventThread
0 ??? 0x00007fff666a6166 0 + 140734911635814
1 ??? 0x00007fff2f08436b 0 + 140733982458731
2 ??? 0x00007fff2f083907 0 + 140733982456071
3 ??? 0x00007fff2f082fe3 0 + 140733982453731
4 ??? 0x00007fff2c296dba 0 + 140733934300602
5 ??? 0x00007fff66769d36 0 + 140734912437558
6 ??? 0x00007fff6676658f 0 + 140734912423311
Thread 12:
0 ??? 0x00007fff6676656c 0 + 140734912423276
Thread 13:
0 ??? 0x00007fff6676656c 0 + 140734912423276
Thread 14:
0 ??? 0x00007fff6676656c 0 + 140734912423276
Thread 15:
0 ??? 0x00007fff6676656c 0 + 140734912423276
Thread 0 crashed with X86 Thread State (64-bit):
Logical CPU: 0
Error Code: 0x00000014 (no mapping for user instruction write)
Trap Number: 14
Binary Images:
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External Modification Summary:
VM Region Summary:
ReadOnly portion of Libraries: Total=212.6M resident=0K(0%) swapped_out_or_unallocated=212.6M(100%)
Writable regions: Total=1.4G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.4G(100%)
REGION TYPE SIZE COUNT (non-coalesced)
=======
Accelerate framework 384K 3
Activity Tracing 256K 1
CG backing stores 1760K 2
CG image 648K 13
CoreAnimation 112K 9
CoreGraphics 8K 1
CoreImage 32K 4
CoreUI image data 1056K 9
Foundation 4K 1
Kernel Alloc Once 8K 1
MALLOC 762.9M 132
MALLOC guard page 48K 9
MALLOC_MEDIUM (reserved) 168.0M 3 reserved VM address space (unallocated)
MALLOC_NANO (reserved) 384.0M 1 reserved VM address space (unallocated)
Memory Tag 242 12K 1
OpenGL GLSL 256K 3
STACK GUARD 60K 15
Stack 7808K 16
VM_ALLOCATE 88.8M 1396
VM_ALLOCATE (reserved) 36K 1 reserved VM address space (unallocated)
__DATA 56.2M 82
__DATA_CONST 416K 8
__LINKEDIT 43.7M 63
__TEXT 168.9M 63
mapped file 61.6M 23
shared memory 640K 15
=======
TOTAL 1.7G 1875
TOTAL, minus reserved VM space 1.2G 1875
not sure how to use the link you posted sorry. Usually don't use forums as I have never really had a problem that I can't solve
This doesn't give much information. If you are familiar with the terminal, please run blender form the terminal and it should give you a crashlog file. If you are not familiar with the terminal, please ask for help on https://blender.chat/channel/support .
PS: https://developer.blender.org/paste/ is useful, so this bugtracker will not show walls of text - like in your message above. You can then just paste the Pxxxxx Number here and it gets automatically linked.
That was the crash report that was generated by my mac, is there a different one?
I'll ask in the forum/ chat you just posted as I'm now not sure what I'm doing
Just done it again via terminal and it crashed almost instantly. I've copied the crash report (hopefully the right one and posted it on the second link as you said the number is P1175
flappy thing.blend
I've uploaded the blend file as well
Your file works well on my OSX 10.14.6.
System Information
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 560X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20
Blender Version
version: 2.82 (sub 2), branch: master, commit date: 2019-11-29 16:09, hash:
f478fef9d6
Next step would be to try to run Blender with
--debug-gpu-force-workarounds
flag.So in your case that would be to start blender from the terminal and see if it still crashes:
/Applications/Blender\ 2.app/Contents/MacOS/Blender --debug-gpu-force-workarounds
at the last line you might see a line saying
a crashlog was saved to /path/to/crashlog.txt
. can you also attach this file to the ticket ?And please also try 2.82a from https://builder.blender.org/download/ . There were some amd/mac related fixes lately.
The report I posted was generated after launching Blender via terminal.
I think the Crash log, will be the one I originally loaded at the start of this post. I will try 2.82a
I have installed the pro render add on. This couldn't have anything to do with it do you think?
I've used other 3d modelling software in particular Terragen this week, and had now issues and was able to render 4k images with no issues.
let me know if I need to upload something else
the crashlog is blender specific. So not exactly the same. And yes, the pro render addon could cause these issues. I suggest you start blender with
--factory-startup
and--debug-gpu-force-workarounds
.Good morning
Just restarted Blender with factory settings, and so far been modelling and switching viewport modes with no issues. My custom lighting setup as been re added as a collection, and most of my add ons which come as standard with blender. the only one not added is the pro render add on, so perhaps thats the cause? I will update if there are any changes
Best
Simon
Changed status from 'Open' to: 'Resolved'
Please reopen this ticket, if you encounter the same issue again.