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Measurements are being drawn incorrectly if one end is off screen
Open, Confirmed, MediumPublic


System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.41

Blender Version
Broken: version: 2.82 (sub 3), branch: master, commit date: 2019-11-30 17:33, hash: rBf1ac64921b49

Short description of error
Short video illustrating the problem

Exact steps for others to reproduce the error

  1. Use the measure tool to measure for example one edge of the default cube.
  2. Now move your view in between the two points. The line should now point in the wrong direction

Here's the default file with a measurement already added:

(this is a duplicate of T71629)

Event Timeline

Hi, thanks for the report.

Can confirm that if one of the points is behind the viewport camera then the measure line is incorrect.

Linux-5.3.0-20-generic-x86_64-with-Ubuntu-18.04-bionic 64 Bits
GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.26
2.82 (sub 3), branch: master, commit date: 2019-12-03 13:41, hash: `rBadb6be36e496`

Germano Cavalcante (mano-wii) lowered the priority of this task from Needs Triage by Developer to Confirmed, Medium.Wed, Dec 4, 4:38 PM