Operating system: Linux-4.15.0-70-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.50
Broken: version: 2.82 (sub 3), branch: master, commit date: 2019-12-03 17:56, hash: rBfda791ab1241
Short description of error
When loading materials in Eevee and using vertex color inputs via Attribute nodes, they load in linear color space until you click on certain parts of the interface Then they switch to sRGB and are displayed correctly.
Exact steps for others to reproduce the error
In this file I have a couple eyelashes & eyebrow objects. I couldn't relliably reproduce the bug with a newly created file.
The vertex colors are plugged into the base color of a Principled BSDF via an Attribute node
- Open the file
- Switch to Material Preview Mode
- To fix the color, click on the vertex color layer "Col"in the properties editor
I haven't encountered this bug when using vertex color nodes in the materials. It only occurred when using vertex colors via attribute nodes.