Crash When Drawing Large Meshes #72175
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Reference: blender/blender#72175
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce RTX 2080 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.28
Blender Version
Broken: version: 2.82 (sub 3), branch: master, commit date: 2019-12-04 15:02, hash:
7868db9343
Worked: (optional)
Short description of error
Crash on increasing the array number of clones.
Exact steps for others to reproduce the error
This happens when increasing the second array copies above 15 by dragging.
Check included file.
thread_pool_error.blend
Stack trace:
Added subscriber: @dgsantana
#72195 was marked as duplicate of this issue
#72190 was marked as duplicate of this issue
#72191 was marked as duplicate of this issue
#72186 was marked as duplicate of this issue
#72184 was marked as duplicate of this issue
Added subscriber: @tomjk
More information: this occurs under the following conditions:
In the steps outlined in the report, if you set the second array modifiers count to 18, or have only one modifier with count set to 342, the face count exceeds 2048 and Blender crashes.
edit: crash can happen in edit mode as well, using modifiers:
If you first turn "On Cage" on for the modifier, then set level to 5, Blender will not crash.
Added subscriber: @SteffenD
I can confirm the subdiv level 5 crash with a simple cube on Linux Mint 19.2
Blender 2.82
e203f69bc3
Bug introduced in commit
9c337fcfe2
Added subscriber: @Jeroen-Bakker
Is mine commit. Will look at it! Thanks for reporting.
Added subscriber: @fclem
@Jeroen-Bakker Proposed solution
This issue was referenced by
f4b7d57551
Thanks I had a similar solution.
Changed status from 'Open' to: 'Resolved'
Added subscriber: @moznoz
Added subscriber: @MarcinTwarowski
Crash on task_pool_push with a null_ptr on the pool object.to Crash When Drawing Large MeshesAdded subscribers: @jc4d, @lichtwerk
Added subscriber: @alonabrany
Added subscriber: @Oxer-1