Particles from multiple systems disappear when all Physics Type are None. #72223

Open
opened 2019-12-06 08:25:11 +01:00 by Vogel Tobias · 8 comments

System Information
Operating system: Windows 10
Graphics card: RTX 2070

Blender Version
Broken: 2.81a

Short description of error
When selecting a Particle System, all particles of the object disappear.
Images showing before and after:
steps.jpg
steps2.jpg

Exact steps for others to reproduce the error

  • In the default cube add two particle systems.
  • Set the Frame End of both to 1 for better observation.
  • In the Physics tab of both choose Physics Type None.
  • Select any of the particle systems, note that the particles disappear.

Attached file contains an example of multiple particle system on one object:
LP_grass.blend

This has to be the first file you open with the application.
If you open blender and enable the eevee material preview for example with the default cube and open the example file afterwards it works.

**System Information** Operating system: Windows 10 Graphics card: RTX 2070 **Blender Version** Broken: 2.81a **Short description of error** When selecting a Particle System, all particles of the object disappear. Images showing before and after: ![steps.jpg](https://archive.blender.org/developer/F8193158/steps.jpg) ![steps2.jpg](https://archive.blender.org/developer/F8193171/steps2.jpg) **Exact steps for others to reproduce the error** - In the default cube add two particle systems. - Set the `Frame End` of both to 1 for better observation. - In the `Physics` tab of both choose `Physics Type` `None`. - Select any of the particle systems, note that the particles disappear. Attached file contains an example of multiple particle system on one object: [LP_grass.blend](https://archive.blender.org/developer/F8193146/LP_grass.blend) This has to be the first file you open with the application. If you open blender and enable the eevee material preview for example with the default cube and open the example file afterwards it works.
Author

Added subscriber: @voto

Added subscriber: @voto
Vogel Tobias changed title from Eevee Rendered and material preview display glitch with multiple Particle Systems to Material preview and selection glitch with multiple Particle Systems 2019-12-07 06:11:08 +01:00

Added subscriber: @mano-wii

Added subscriber: @mano-wii

I can confirm.
The problem is also seen in 2.80 and is related to the Physics Type None in all the particle systems.

I can confirm. The problem is also seen in 2.80 and is related to the `Physics Type` `None` in all the particle systems.
Germano Cavalcante changed title from Material preview and selection glitch with multiple Particle Systems to Particles from multiple systems disappear when all Physics Type are None. 2019-12-11 18:05:52 +01:00

Added subscriber: @Sergey

Added subscriber: @Sergey

@Sergey, I'm not sure, but it seems that in this case ob->particlesystem is not being tagged to be updated. (Related to depsgraph?)
If you notice, the variable psys in particle_batch_cache_ensure_pos is almost blank. As if the values have not yet been set.

Would you mind taking a look at this?

@Sergey, I'm not sure, but it seems that in this case `ob->particlesystem` is not being tagged to be updated. (Related to depsgraph?) If you notice, the variable `psys` in `particle_batch_cache_ensure_pos` is almost blank. As if the values have not yet been set. Would you mind taking a look at this?

Added subscriber: @dfelinto

Added subscriber: @dfelinto

Object::particlesystem is a list of particle systems and tagging is only happening on an ID level.

If there is a missing ID tag that'd be some-non-depsgraph-code related issue.
If there is an ID tag happening and particle_system_update is called then the issue is somewhere is in the particle code (or, figuring out what got lost somewhere is easier from there).
If there is ID tag for geometry update and particle_system_update is not called then the issue is indeed in the dependency graph.

`Object::particlesystem` is a list of particle systems and tagging is only happening on an ID level. If there is a missing ID tag that'd be some-non-depsgraph-code related issue. If there is an ID tag happening and `particle_system_update` is called then the issue is somewhere is in the particle code (or, figuring out what got lost somewhere is easier from there). If there is ID tag for geometry update and `particle_system_update` is not called then the issue is indeed in the dependency graph.

Added subscriber: @info-27

Added subscriber: @info-27
Philipp Oeser removed the
Interest
Nodes & Physics
label 2023-02-10 08:47:09 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#72223
No description provided.