Edges and faces almost invisible when object "In front" #72261

Closed
opened 2019-12-07 21:37:32 +01:00 by Leha · 21 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.28

Blender Version
Broken: version: 2.82 (sub 4), branch: master (modified), commit date: 2019-12-07 12:52, hash: 958d0d4236
Worked: 2.81

Short description of error
Edges and faces almost invisible when object "In front"

Exact steps for others to reproduce the error
Based on the default startup

  1. Add UV Sphere for example
  2. In Viewport Display of the object turn on "In Front"
  3. Enter edit mode. Try to select edges or faces

InFrontDisplay.jpg

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.28 **Blender Version** Broken: version: 2.82 (sub 4), branch: master (modified), commit date: 2019-12-07 12:52, hash: `958d0d4236` Worked: 2.81 **Short description of error** Edges and faces almost invisible when object "In front" **Exact steps for others to reproduce the error** Based on the default startup 1. Add UV Sphere for example 2. In Viewport Display of the object turn on "In Front" 3. Enter edit mode. Try to select edges or faces ![InFrontDisplay.jpg](https://archive.blender.org/developer/F8196680/InFrontDisplay.jpg)
Author

Added subscriber: @Leha

Added subscriber: @Leha

#73539 was marked as duplicate of this issue

#73539 was marked as duplicate of this issue

#73067 was marked as duplicate of this issue

#73067 was marked as duplicate of this issue

#72824 was marked as duplicate of this issue

#72824 was marked as duplicate of this issue

#72713 was marked as duplicate of this issue

#72713 was marked as duplicate of this issue

#72655 was marked as duplicate of this issue

#72655 was marked as duplicate of this issue

#72346 was marked as duplicate of this issue

#72346 was marked as duplicate of this issue

Added subscribers: @FabianOrrego, @MarcinTwarowski

Added subscribers: @FabianOrrego, @MarcinTwarowski

Added subscriber: @MACHIN3

Added subscriber: @MACHIN3

Added subscriber: @Brando77

Added subscriber: @Brando77

Added subscribers: @Pasang, @dgsantana

Added subscribers: @Pasang, @dgsantana

Flipping the mesh normal temporarily solves the problem. However, it also makes the geometry see through but we really can't select through the mesh..

Flipping the mesh normal temporarily solves the problem. However, it also makes the geometry see through but we really can't select through the mesh..
Member

Added subscriber: @ErickNyanduKabongo

Added subscriber: @ErickNyanduKabongo

checking wireframe in the object properties and adding a shrinkwrap modifier seems to fix part of it 2020-01-01 18-21-05.mkv

checking wireframe in the object properties and adding a shrinkwrap modifier seems to fix part of it [2020-01-01 18-21-05.mkv](https://archive.blender.org/developer/F8255249/2020-01-01_18-21-05.mkv)
ronsn self-assigned this 2020-01-03 03:02:48 +01:00

Added subscribers: @R_dva, @ronsn, @Regnas

Added subscribers: @R_dva, @ronsn, @Regnas
ronsn removed their assignment 2020-01-03 03:03:33 +01:00

Added subscriber: @Vyach

Added subscriber: @Vyach

I don't know it this is already known, but if not: This issue was caused by this Git commit: 1b33e1f9ae77ab5faeee96a89f7c040b026e647b (1b33e1f9ae)

I don't know it this is already known, but if not: This issue was caused by this Git commit: `1b33e1f9ae77ab5faeee96a89f7c040b026e647b` (1b33e1f9ae)

2,81a wires are okay, but selected faces are fighting with «in Front»
26805200.png

2,81a wires are okay, but selected faces are fighting with «in Front» ![26805200.png](https://archive.blender.org/developer/F8273084/26805200.png)
Clément Foucault self-assigned this 2020-01-15 21:21:15 +01:00

Added subscriber: @Sayoo

Added subscriber: @Sayoo

This issue was referenced by 0cd0058e27

This issue was referenced by 0cd0058e27025b97b1d187cf2299694c6696cb19

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#72261
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