Edges and faces almost invisible when object "In front" #72261
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Reference: blender/blender#72261
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.28
Blender Version
Broken: version: 2.82 (sub 4), branch: master (modified), commit date: 2019-12-07 12:52, hash:
958d0d4236
Worked: 2.81
Short description of error
Edges and faces almost invisible when object "In front"
Exact steps for others to reproduce the error
Based on the default startup
Added subscriber: @Leha
#73539 was marked as duplicate of this issue
#73067 was marked as duplicate of this issue
#72824 was marked as duplicate of this issue
#72713 was marked as duplicate of this issue
#72655 was marked as duplicate of this issue
#72346 was marked as duplicate of this issue
Added subscribers: @FabianOrrego, @MarcinTwarowski
Added subscriber: @MACHIN3
Added subscriber: @Brando77
Added subscribers: @Pasang, @dgsantana
Flipping the mesh normal temporarily solves the problem. However, it also makes the geometry see through but we really can't select through the mesh..
Added subscriber: @ErickNyanduKabongo
checking wireframe in the object properties and adding a shrinkwrap modifier seems to fix part of it 2020-01-01 18-21-05.mkv
Added subscribers: @R_dva, @ronsn, @Regnas
Added subscriber: @Vyach
I don't know it this is already known, but if not: This issue was caused by this Git commit:
1b33e1f9ae77ab5faeee96a89f7c040b026e647b
(1b33e1f9ae
)2,81a wires are okay, but selected faces are fighting with «in Front»
Added subscriber: @Sayoo
This issue was referenced by
0cd0058e27
Changed status from 'Confirmed' to: 'Resolved'