Shift+h turns off visibility of objects in hidden collections. #72302

Closed
opened 2019-12-09 16:07:45 +01:00 by Xen Wildman · 10 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1050 Ti with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.35

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: f1aa4d18d4
Worked: (optional)

Short description of error
If I have objects in hidden collections, and isolate an object from a visible collection, it turns off the visibility of all other objects even in hidden collections.

Exact steps for others to reproduce the error
New scene.
select light and camera and move to a new collection.
Turn visibility off for new collection.
Select the cube.
Make several duplicates of the cube.
Select around half of them and move to a new collection (now we have 3 collections).
Turn off visibility for that new collection.
Select one of the remaining visible cubes and press Shift+h to isolate visibility.
Turn visibility back on for the hidden collections.
Nothing reappears since they are all hidden.

This issue doesn't exist in 2.80.

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 1050 Ti with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.35 **Blender Version** Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: `f1aa4d18d4` Worked: (optional) **Short description of error** If I have objects in hidden collections, and isolate an object from a visible collection, it turns off the visibility of all other objects even in hidden collections. **Exact steps for others to reproduce the error** New scene. select light and camera and move to a new collection. Turn visibility off for new collection. Select the cube. Make several duplicates of the cube. Select around half of them and move to a new collection (now we have 3 collections). Turn off visibility for that new collection. Select one of the remaining visible cubes and press Shift+h to isolate visibility. Turn visibility back on for the hidden collections. Nothing reappears since they are all hidden. This issue doesn't exist in 2.80.
Author

Added subscriber: @XenWildman

Added subscriber: @XenWildman

Added subscribers: @dfelinto, @rjg

Added subscribers: @dfelinto, @rjg

This change in behavior seems to originate from commit 0812949bbc (D5992). @dfelinto is this working as designed or was the changed effect of object_hide_view_set_exec (object_edit.c ) unintentional?

This change in behavior seems to originate from commit 0812949bbc ([D5992](https://archive.blender.org/developer/D5992)). @dfelinto is this working as designed or was the changed effect of `object_hide_view_set_exec` ([object_edit.c ](https://developer.blender.org/diffusion/B/browse/master/source/blender/editors/object/object_edit.c)) unintentional?
Contributor

Added subscriber: @dupoxy

Added subscriber: @dupoxy
Author

Still broken in 2.82 Beta

Still broken in 2.82 Beta

@rjg indeed it could take only the (local) visible collections into consideration, want to patch it?

@rjg indeed it could take only the (local) visible collections into consideration, want to patch it?
Author

Referring back to 2.79, the behaviour was to respect the visibility of objects when you are on other layers. Currently, the workaround is to completely disable a collection (with the checkbox, not the eye) so this doesn't happen, but when you reenable it, the visibility of all contained objects is affected.

Referring back to 2.79, the behaviour was to respect the visibility of objects when you are on other layers. Currently, the workaround is to completely disable a collection (with the checkbox, not the eye) so this doesn't happen, but when you reenable it, the visibility of all contained objects is affected.
Author

Thanks guys, you're my heroes.

Thanks guys, you're my heroes.

This issue was referenced by 0e94d8bbe0

This issue was referenced by 0e94d8bbe09e1291d0b7acf60eab62297486e956

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
Dalai Felinto self-assigned this 2020-01-15 13:08:18 +01:00
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Reference: blender/blender#72302
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