MacOS capping playback at 60FPS #72321

Closed
opened 2019-12-10 08:14:06 +01:00 by Timothy Cook · 7 comments

System Information
Operating system: Darwin-19.0.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 580 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.2.24

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: f1aa4d18d4
Worked: 2.80

Short description of error
Animation Playback caps at 60fps on MacOS when set at 90fps
Same simple animation will hit 90 on Windows. Both OS use to pass this test on 2.80

Exact steps for others to reproduce the error

  • On MacOS set Playback frame rate to 90fps (Custom)
  • Animate default cube ex:
  • Set Cube's Keyframe location for frame one.
  • Set playhead to frame 1000.
  • Move cube 1000m on Y axis and Keyframe Location.
  • Hit Play.

Playback will stay at 60fps

Tim

**System Information** Operating system: Darwin-19.0.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 580 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.2.24 **Blender Version** Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: `f1aa4d18d4` Worked: 2.80 **Short description of error** Animation Playback caps at 60fps on MacOS when set at 90fps Same simple animation will hit 90 on Windows. Both OS use to pass this test on 2.80 **Exact steps for others to reproduce the error** - On MacOS set Playback frame rate to 90fps (Custom) - Animate default cube ex: - Set Cube's Keyframe location for frame one. - Set playhead to frame 1000. - Move cube 1000m on Y axis and Keyframe Location. - Hit Play. Playback will stay at 60fps Tim
Author

Added subscriber: @CookItOff

Added subscriber: @CookItOff

Added subscriber: @mano-wii

Added subscriber: @mano-wii

On MacOS we often see graphical issues, but the reported case is apparently not a graphical issue.
Have you checked other OS to make sure the problem is really only on Mac?

Btw, I could not reproduce the problem on Windows.

On MacOS we often see graphical issues, but the reported case is apparently not a graphical issue. Have you checked other OS to make sure the problem is really only on Mac? Btw, I could not reproduce the problem on Windows.
Author

I tested it in Windows (Bootcamp) and the issue isn’t present.
It only happens in MacOS.
I don’t run Linux so I’m not sure about that OS.

Tim

I tested it in Windows (Bootcamp) and the issue isn’t present. It only happens in MacOS. I don’t run Linux so I’m not sure about that OS. Tim

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2019-12-23 09:40:45 +01:00

This is because the display on macOS is set to a refresh rate of 60 Hz. Blender syncs to the refresh rate to avoid screen tearing, and to avoid redrawing more often than what the display can actually show.

You may be able to configure macOS to use a higher refresh rate, but it doesn't offer the option for all displays even if the hardware might support it.

This is because the display on macOS is set to a refresh rate of 60 Hz. Blender syncs to the refresh rate to avoid screen tearing, and to avoid redrawing more often than what the display can actually show. You may be able to configure macOS to use a higher refresh rate, but it doesn't offer the option for all displays even if the hardware might support it.
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Reference: blender/blender#72321
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