Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.41
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash: rB26bd5ebd42e3
Short description of error
[Please fill out a short description of the error here]
In the UV Editor the option to transform based on individual origins is not working for Edges, Vertices and Faces of the UV mesh, only for whole Islands.
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Add an Object (either something more complicated than a cube or alternatively a subdivided cube.
Select some connected vertices at one part of the UV mesh
Select some connected vertices at another part of the UV mesh which are not connected to the previously selected ones
Set the Pivot to "Individual Origins"
Rotate or scale to see that the rotation or scale uses the median point of the selected vertices rather than the individual origins of each vertex collection.