3D cursor Z orientation switches #72419

Closed
opened 2019-12-13 12:34:57 +01:00 by ChameleonScales · 13 comments

System Information
Operating system: Linux-4.9.0-11-amd64-x86_64-with-debian-9.11 64 Bits
Graphics card: GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116

Blender Version
Broken: version: 2.82 (sub 5), branch: master, commit date: 2019-12-11 18:53, hash: b03066f7ee
Also broken : 2.81

Short description of error
When projecting and orienting the 3D cursor on the surface of a sphere, the Z orientation shifts by 90° depending on the face you're clicking on, as shown in this animated gif (the X and Y circles switch position):

cursor-orientation-shift.gif

Exact steps for others to reproduce the error

  1. create a 64x32 UV sphere
  2. move it away from the camera
  3. select the Cursor tool
  4. Enable Surface Project
  5. set orientation to Geometry
  6. click on faces as shown in the gif (top-left from center and then the one above or top left and then the one to the left)

Example file:
cursor orientation switch bug.blend

**System Information** Operating system: Linux-4.9.0-11-amd64-x86_64-with-debian-9.11 64 Bits Graphics card: GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116 **Blender Version** Broken: version: 2.82 (sub 5), branch: master, commit date: 2019-12-11 18:53, hash: `b03066f7ee` Also broken : 2.81 **Short description of error** When projecting and orienting the 3D cursor on the surface of a sphere, the Z orientation shifts by 90° depending on the face you're clicking on, as shown in this animated gif (the X and Y circles switch position): ![cursor-orientation-shift.gif](https://archive.blender.org/developer/F8216254/cursor-orientation-shift.gif) **Exact steps for others to reproduce the error** 1. create a 64x32 UV sphere 2. move it away from the camera 3. select the Cursor tool 4. Enable Surface Project 5. set orientation to Geometry 6. click on faces as shown in the gif (top-left from center and then the one above or top left and then the one to the left) Example file: [cursor orientation switch bug.blend](https://archive.blender.org/developer/F8250365/cursor_orientation_switch_bug.blend)

Added subscriber: @ChameleonScales

Added subscriber: @ChameleonScales

Added subscriber: @ThatAsherGuy

Added subscriber: @ThatAsherGuy

I can confirm this one. I'm seeing both 90° roll and 1-3° roll, compared to the normal orientation of the same face.

I can confirm this one. I'm seeing both 90° roll and 1-3° roll, compared to the normal orientation of the same face.
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

I seem to be doing something wrong when I try to reproduce this. Please prepare a .blend file that makes it even easier to reproduce this.

I seem to be doing something wrong when I try to reproduce this. Please prepare a .blend file that makes it even easier to reproduce this.

Sure. I added it in the original post.

Sure. I added it in the original post.

Keep in mind that the cursor orientation doesn't update when you click and drag (would be nice if it did), so you have to click multiple times with no dragging.
Also, the number of divisions seems to make a difference in which faces will trigger the switch.
In the example file the switch only happens when you move the cursor horizontally.

Keep in mind that the cursor orientation doesn't update when you click and drag (would be nice if it did), so you have to click multiple times with no dragging. Also, the number of divisions seems to make a difference in which faces will trigger the switch. In the example file the switch only happens when you move the cursor horizontally.
Member

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'
Member

I can reproduce it,

2019-12-30 12-46-29.mp4

It might be the case, that there has to be a singularity like this somewhere. Not sure if this can be avoided, would have to check that in more detail. I'll confirm this for now with low priority, but maybe this cannot be solved entirely.

I can reproduce it, [2019-12-30 12-46-29.mp4](https://archive.blender.org/developer/F8251753/2019-12-30_12-46-29.mp4) It might be the case, that there has to be a singularity like this somewhere. Not sure if this can be avoided, would have to check that in more detail. I'll confirm this for now with low priority, but maybe this cannot be solved entirely.

This issue was referenced by c0793d6629

This issue was referenced by c0793d662935ce6bf2de7f1c9e684a0b40ce3add

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Campbell Barton self-assigned this 2020-01-15 10:14:48 +01:00

Thank you Campbell !
I did some frantic clicking all around the sphere to see if other sudden rotations would happen and there are still some strange ones when going up or down the sphere. I'll make a new issue for it when I find the time.

Thank you Campbell ! I did some frantic clicking all around the sphere to see if other sudden rotations would happen and there are still some strange ones when going up or down the sphere. I'll make a new issue for it when I find the time.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#72419
No description provided.