Poly Build: created vertices not snapping on high poly surface #72913
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Reference: blender/blender#72913
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System Information
Operating system: Linux-4.15.0-66201911071317-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GT 630/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116
Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2019-12-30 18:20, hash:
56ef761381
Worked: (optional)
Short description of error
One would expect the poly-build-tool to create new vertices on the surface of the high poly mesh that one is going to retopo. That's not the case with snapping enabled.
Exact steps for others to reproduce the error
Snap
.tmp_T72913.blend
Added subscriber: @user1
#66954 was marked as duplicate of this issue
Added subscriber: @Pasang
Confirmed. The trigger is actually inverted. You can see that leaving the snap target to "Face" and turning off the snapping actually works.
Poly Buildcreated vertices not snapping on high poly surfaceto Poly Build: created vertices not snapping on high poly surfaceChanged status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @mano-wii
Changed status from 'Confirmed' to: 'Archived'
After analyzing again, this is not a bug, but it is how the
Transform operator
works.Poly Build
calls a macro with theTransform operator
at the end.The
Transform operator
has a modal key called"Snap Invert"
which by default isCtrl
."Holding down
Ctrl
inverts the snap setting in transform (turns iton
when global snap isoff
and vice versa)" (#72913)Closed as duplicate of #66954
Added subscribers: @shamayimjosh, @OldSalty, @ZedDB, @ideasman42