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wrong direction of gizmo displays in the viewport for bones in the world space
Needs Developer to Reproduce, NormalPublic

Description

System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.12

Blender Version
Broken: version: 2.79-2.82 (sub 6), branch: master, commit date: 2020-01-05 17:27, hash: rBe993667a46c2

Short description of error
See example file -

Bone.001 does not inherit rotation. so if rotation order set as e.g. XYZ when you rotate X-axis your Y-axis and its Gizmo should keep its vertical direction even when you rotate root bone but it does not. Gizmo on the bone.001 inherit direction of the root bone which seems to be wrong . Meanwhile in graph editor X rotation f-curve of Bone.001 is straight as it should to be.

Event Timeline

Stanislav Ovcharov (Stan1) renamed this task from wrong direction of bone displays in the viewport to wrong direction of gizmo displays in the viewport for bones in the world space.Tue, Jan 7, 8:12 AM
Stanislav Ovcharov (Stan1) updated the task description. (Show Details)

Can you post a demo blend file for testing?

William Reynish (billreynish) changed the task status from Needs Triage to Needs Developer to Reproduce.Tue, Jan 7, 10:23 PM

I could not immediately reproduce this, also with Inherent Rotation turned off:

If you have a more specific setup you are welcome to post a blend file.

@William Reynish (billreynish) Sure. here it is

Probably your transform orientation was not Gimbal. Here is another gif -

With @Stanislav Ovcharov (Stan1)'s file, it doesn't matter which transform orientation is chosen (at least it doesn't matter on my machine), they all show the gizmo in the same (incorrect) orientation.

Adding the User Interface project to get some help with the gizmos.