wrong direction of gizmo displays in the viewport for bones in the world space #72936
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Reference: blender/blender#72936
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System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.12
Blender Version
Broken: version: 2.79-2.82 (sub 6), branch: master, commit date: 2020-01-05 17:27, hash:
e993667a46
Short description of error
See example file - Bone.001 does not inherit rotation. so if rotation order set as e.g. XYZ when you rotate X-axis your Y-axis and its Gizmo should keep its vertical direction even when you rotate root bone but it does not. Gizmo on the bone.001 inherit direction of the root bone which seems to be wrong . Meanwhile in graph editor X rotation f-curve of Bone.001 is straight as it should to be.
Added subscriber: @StanislavOvcharov
wrong direction of bone displays in the viewportto wrong direction of gizmo displays in the viewport for bones in the world spaceAdded subscriber: @WilliamReynish
Can you post a demo blend file for testing?
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
I could not immediately reproduce this, also with Inherent Rotation turned off:
If you have a more specific setup you are welcome to post a blend file.
@WilliamReynish Sure. here it is #72936.blend Probably your transform orientation was not Gimbal. Here is another gif -
Added subscriber: @dr.sybren
With @StanislavOvcharov's file, it doesn't matter which transform orientation is chosen (at least it doesn't matter on my machine), they all show the gizmo in the same (incorrect) orientation.
Adding the #user_interface project to get some help with the gizmos.
Added subscriber: @ideasman42
@ideasman42 can you determine whether this is by design or whether this is a bug?
Added subscriber: @MarcelLegindi
Added subscriber: @dfelinto
No point in assigning to someone if the person may not fix it (it may not be a bug).
Didn't get it, If person may not fix it, shouldn't it be commented here?
@StanislavOvcharov: Campbell was "assigned" to look at it, but assigning should be used only when the person will actually fix the issue. This is what I changed.
This issue was referenced by
0a8eeae831
This issue was referenced by
c23b1de2cf
Changed status from 'Needs Developer To Reproduce' to: 'Resolved'