Bones in Pose Mode have weird viewing behaviour #73004

Closed
opened 2020-01-09 18:38:50 +01:00 by Gabriel Moro · 8 comments

System Information
Operating system: Darwin-19.0.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 560X OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.2.24

Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-09 10:40, hash: 002f5b826c
Worked: (optional)

Short description of error
Bones are not visible when I enter Pose Mode.
X Ray toggle is broken (only works on the dropdown menu).
When activated the bones still look very weird and different from the old behaviour.

Exact steps for others to reproduce the error
Just enter Pose Mode with a mesh overlaying the bones. The same behaviour appears when the mesh is in weight mode with the bones selected.

Screen Shot 2020-01-09 at 14.29.28.jpg

Screen Shot 2020-01-09 at 14.32.34.jpg

Screen Shot 2020-01-09 at 14.32.29.jpg

Screen Shot 2020-01-09 at 14.32.19.jpg

**System Information** Operating system: Darwin-19.0.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 560X OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.2.24 **Blender Version** Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-09 10:40, hash: `002f5b826c` Worked: (optional) **Short description of error** Bones are not visible when I enter Pose Mode. X Ray toggle is broken (only works on the dropdown menu). When activated the bones still look very weird and different from the old behaviour. **Exact steps for others to reproduce the error** Just enter Pose Mode with a mesh overlaying the bones. The same behaviour appears when the mesh is in weight mode with the bones selected. ![Screen Shot 2020-01-09 at 14.29.28.jpg](https://archive.blender.org/developer/F8267682/Screen_Shot_2020-01-09_at_14.29.28.jpg) ![Screen Shot 2020-01-09 at 14.32.34.jpg](https://archive.blender.org/developer/F8267681/Screen_Shot_2020-01-09_at_14.32.34.jpg) ![Screen Shot 2020-01-09 at 14.32.29.jpg](https://archive.blender.org/developer/F8267680/Screen_Shot_2020-01-09_at_14.32.29.jpg) ![Screen Shot 2020-01-09 at 14.32.19.jpg](https://archive.blender.org/developer/F8267679/Screen_Shot_2020-01-09_at_14.32.19.jpg)
Author

Added subscriber: @GabrielMoro

Added subscriber: @GabrielMoro

#72155 was marked as duplicate of this issue

#72155 was marked as duplicate of this issue

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Please explain what you mean by "Old behavior"
Aren't you confusing with Show Bone X-Ray from weigth paint mode?
Already have a report on this #72155

Please explain what you mean by `"Old behavior"` Aren't you confusing with `Show Bone X-Ray` from weigth paint mode? Already have a report on this #72155
Author

Looks like the same problem from the one he described. Before, when I entered pose mode the bones would show in the front of the mesh.
X Ray was different (as far as I remember) but it isn't working like it used to also...

Looks like the same problem from the one he described. Before, when I entered pose mode the bones would show in the front of the mesh. X Ray was different (as far as I remember) but it isn't working like it used to also...

Added subscribers: @hominy, @CobraA, @Jeroen-Bakker, @fclem

Added subscribers: @hominy, @CobraA, @Jeroen-Bakker, @fclem

Closed as duplicate of #72155

Closed as duplicate of #72155
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#73004
No description provided.