Random glitches when rendering animations using linked objects with proxy armatures. #73041

Closed
opened 2020-01-11 12:52:44 +01:00 by Per Klason · 10 comments

System Information
Operating system: Linux-5.3.0-26-generic-x86_64-with-debian-buster-sid 64 Bits (Ubuntu 19.04 and 19.10)
Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: f1aa4d18d4
Worked: 2.80

Short description of error
Rigged character is linked to a scene, then Object/Relations/Make Proxy is used to make proxy armature. When the character is animated using the proxy armature, the animation looks fine when run in the viewport, but when rendered (either in Cycles or Eevee), there are random glitches in single frames (different each time you render) where the character is suddenly in another position -- often far away from where it should be and strangely twisted.

I have to work around the problem by rendering the faulty frames again as separate png files -- which works because the glitch hits different frames each time you render.

If I open the same file in 2.80 it works fine. If the animation is already in the linked object and no proxy armature is used, it works fine.

Exact steps for others to reproduce the error
Sorry, but this issue is very random and I have not been able to produce a test file to reproduce it. It is possible that it only happens when there are several rigged/animated objects in the scene, but I am not sure.

**System Information** Operating system: Linux-5.3.0-26-generic-x86_64-with-debian-buster-sid 64 Bits (Ubuntu 19.04 and 19.10) Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21 **Blender Version** Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: `f1aa4d18d4` Worked: 2.80 **Short description of error** Rigged character is linked to a scene, then Object/Relations/Make Proxy is used to make proxy armature. When the character is animated using the proxy armature, the animation looks fine when run in the viewport, but when rendered (either in Cycles or Eevee), there are random glitches in single frames (different each time you render) where the character is suddenly in another position -- often far away from where it should be and strangely twisted. I have to work around the problem by rendering the faulty frames again as separate png files -- which works because the glitch hits different frames each time you render. If I open the same file in 2.80 it works fine. If the animation is already in the linked object and no proxy armature is used, it works fine. **Exact steps for others to reproduce the error** Sorry, but this issue is very random and I have not been able to produce a test file to reproduce it. It is possible that it only happens when there are several rigged/animated objects in the scene, but I am not sure.
Author

Added subscriber: @perklason

Added subscriber: @perklason

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Please attach a blend file with minimal steps to redo the error.

Please attach a blend file with minimal steps to redo the error.

Removed subscriber: @ideasman42

Removed subscriber: @ideasman42
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Philipp Oeser self-assigned this 2020-01-22 12:58:55 +01:00
Member

More than a week without reply or activity. Due to the policy of the tracker closing for until required info/data are provided.

More than a week without reply or activity. Due to the policy of the tracker closing for until required info/data are provided.
Author

I am sorry, I just can't make a Blend file to show the problem. I have tried. And I just don't have time to try to figure that out. It appears in a larger project that I have, with several linked characters in scenes, that are just too big to upload here. So this is all I can contribute, and if that is not enough then I am sorry.

I am sorry, I just can't make a Blend file to show the problem. I have tried. And I just don't have time to try to figure that out. It appears in a larger project that I have, with several linked characters in scenes, that are just too big to upload here. So this is all I can contribute, and if that is not enough then I am sorry.
Member

Closed as duplicate of #73671

Closed as duplicate of #73671
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Reference: blender/blender#73041
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