Crash when changing UV selection modes after pinning UVs in a second UVMap while viewport shading is in solid mode and Color Type is Texture #73044
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Reference: blender/blender#73044
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash:
26bd5ebd42
Also broken on: 2.82 Beta (2020-01-10 15:30) and 2.83 Alpha (2020-01-10 17:32)
Worked: 2.80 release
Short description of error
While having the viewport shading in solid mode and color type is set to Texture, working on other than the first UVMap in the list, pinning vertices and changing selection modes cause visual artifacts and crashes.
Exact steps for others to reproduce the error
(Based on the default startup file)
Reproducible on two different Windows 10 computers.
(The other one has GTX 1080 and latest nvidia Studio Driver 441.66)
Also tested on latest Game Ready drivers 441.87 and the issue is still there.
Screenshot of the artifacts on the edge drawing when changing to vertex mode (if crash does not occur):
If the mesh is more dense the artifacts are more severe and might go wildly all over the place:
Added subscriber: @zubasa85
Started Blender from the command prompt and got this on the crash:
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FFB93E61CE0
Module : C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d223212c0a2275b5\nvoglv64.dll
Does this indicate that the issue is in the Nvidia drivers?
Also when using blender_debug_gpu.cmd and blender_debug_gpu_glitchworkaround.cmd I get the visual errors but cannot get the Blender to crash.
Added subscriber: @Jarwa
Managed to reproduce this as well on RTX 2070 (studio driver 441.28)
Got some less severe artifacts: edges disappeared and minor edge mess (compared to ones in the images)
and eventually crash when switching from edge mode to vertex mode in UV editor.
Blender 2.83 alpha (from January 12th 2020)
Windows 10
Added subscriber: @iss
No crash on Radeon RX 550, win 10.
Added subscriber: @ideasman42
The issue happens on step five
In UV window go to edge mode
,The issue is caused by the UV coords being freed, with other UV buffers being kept.
Attached a file to redo the error.
This is a rough fix for the issue:
This issue was referenced by
2359979141
Changed status from 'Needs Triage' to: 'Resolved'
Still the same artifacts and crashing on:
Blender 2.82 Beta 2020-01-15 21:07
Blender 2.83 Alpha 2020-01-15 17:08
Changed status from 'Resolved' to: 'Confirmed'
Changed status from 'Confirmed' to: 'Resolved'
Bug seems to be fixed in current versions:
Blender 2.82 Beta 2020-01-27 18:52
Blender 2.83 Alpha 2020-01-27 21:31