[Edit Mesh] overlay of linked meshes in Edit Mode. [2.82 regression] #73095
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Reference: blender/blender#73095
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System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86
Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-12 16:23, hash:
0ef881cc57
Worked: (optional)
Short description of error
References in Edit Mode don't show selected\deselected vertices\edges on each over (like in previouse versions (2.8, 2.81a))
Is this bug or maybe feature? If it is feature, do you be so pleasure to help found it on interface or hotkey? It hard to work without it. I had to downgrade to 2.81a, and work without cool 2.82's features.
Exact steps for others to reproduce the error
instaces_bug_or_feature.blend
References_bug_or_feature.mp4
Added subscriber: @ignietferro-1
#59203 was marked as duplicate of this issue
[References] References in Edit Modeto [References] References in Edit Mode. 2.82Added subscriber: @ronsn
This behavior was introduced by this Git commit
07a959067d5a3c05fcbd65105525d6e139be5c5f
(07a959067d
).So it means it would be? And references now couldn't be exactly as in previous versions? Or it is going to resolve in the future? Maybe I didn't understand something... I'm not coder, I'm 3D artist.
@ignietferro-1: As far as I can see it was not intended to let it behave like this, but it is also likely that this behavior is a result of a necessary change to prevent Blender to crash in some situations like this one: https://developer.blender.org/T72848
However: My comment with that weird string wasn't addressed to you personally but for other developers to investigate this issue faster (if and when someone has time to investigate). :)
@ronsn Big thanks for explanation! I'll be waiting for resolvation of that issue.
Added subscribers: @ideasman42, @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm that
07a959067d
introduced the problem.@ideasman42, mind taking a look?
[References] References in Edit Mode. 2.82to [Edit Mesh] overlay of linked meshes in Edit Mode. [2.82 regression]Added subscriber: @martenmh
I think i've tracked it down to this line in
overlay_engine.c
:As stated by @ronsn and @mano-wii it was introduced in
07a959067d
,so simply changing it back to
will resolve the issue.
However, testing https:*developer.blender.org/T72848 causes a segfault.
Added subscriber: @brecht
Tagging with 2.82 since this was marked as high priority and is a regression.
Added subscribers: @HenriqueGonzaga, @JacquesLucke
Added subscriber: @Jeroen-Bakker
Issue wasn't assigned. Will check on it upcoming week.
This issue was referenced by
d09646a40b
Seems like that b281 and b280 drew all the object as they were in edit mode, but the selection engine didn't react to the duplicates as these objects were not in edit mode. Personally I find the functionality a bit weird but this was also the case for b279 so will add a patch.
Note that I wasn't able to let it crash as mentioned by @martenmh. This could be that other changes (like #72490 (Collections: Exclude From View toggle causes segment violation.)) fixed the crash.
Could other people help out testing the patch provided by @martenmh.
I am not able to reproduce the issue that @ideasman42 mentions in the patch. In a discussion on blender.chat we identified that this functionality has differences between blender versions and has limitations when used in different ways (modifiers + multi object editing selection to name some)
Render with modifiers
Render without modifiers
Other issues
In the manual a overview is given https://docs.blender.org/manual/en/latest/scene_layout/object/editing/duplication.html#linked-duplicates but does not go into the details. What makes it valid to apply the patch with the addition to check for active modifiers. This option has there been for a long time but hasn't have good documentation, therefore can failed when used differently.
My biggest concern is that it has been reported that the change crashes when used in a certain way.
Also see #65778 (linked duplicate objects - issues with selection in edit mode) and #72733 (Issue with shared meshes overwriting modifiers).
Changed status from 'Confirmed' to: 'Resolved'