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Extremely slow vertex paint, depending on mesh polycount and not on brush size.
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.20

Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-13 17:12, hash: rBc56526d8b68a
Worked: even 2.79 faster

Short description of error
Speed of vertex drawing falling down mostly with polycount.
I have free RAM, My CPUs aren`t overloaded.