Mouse drag auto activates on click in side menus! #73132

Closed
opened 2020-01-15 11:30:33 +01:00 by Aivis Ozols · 13 comments

System Information
Operating system: Win 10
Graphics card: GTX 1070

Blender Version
Broken: 2.81
Worked: don't know

Short description of error
I have made that box select is on left mouse drag action, and all works great in the viewport, however, if I press any tab in Side menus where is Item, Tool, Edit View the drag is also activated even if I don't drag, I changed mouse drag threshold hoping that that would help but it looks like its not because of that. Something in thous menus forces drags action after one simple click.

I use Industry Standart key setup + my own modification. but I don't think that's what causing this.

Here is a video with the problem :
https://streamable.com/c9247

All other parts of blender functions like intended so far.

Exact steps for others to reproduce the error
I can Add .blend file but it is happening in just empty scene.
all you would need to do is go In Key Inputs and Setup that under 3d View - Object Model - 3d View tool: Tweak you have Box select action on left mouse without "wait for Input"
Like I told this Setup works perfectly in Main 3d view and have no problems while modeling.
However, thous side menus are a pain to use as on any click it activates Drag even if I don't drag.

**System Information** Operating system: Win 10 Graphics card: GTX 1070 **Blender Version** Broken: 2.81 Worked: don't know **Short description of error** I have made that box select is on left mouse drag action, and all works great in the viewport, however, if I press any tab in Side menus where is Item, Tool, Edit View the drag is also activated even if I don't drag, I changed mouse drag threshold hoping that that would help but it looks like its not because of that. Something in thous menus forces drags action after one simple click. I use Industry Standart key setup + my own modification. but I don't think that's what causing this. Here is a video with the problem : https://streamable.com/c9247 All other parts of blender functions like intended so far. **Exact steps for others to reproduce the error** I can Add .blend file but it is happening in just empty scene. all you would need to do is go In Key Inputs and Setup that under 3d View - Object Model - 3d View tool: Tweak you have Box select action on left mouse without "wait for Input" Like I told this Setup works perfectly in Main 3d view and have no problems while modeling. However, thous side menus are a pain to use as on any click it activates Drag even if I don't drag.
Author

Added subscriber: @Positivity

Added subscriber: @Positivity

Added subscriber: @iss

Added subscriber: @iss

@Positivity

I have made that box select is on left mouse drag action

Box select should be by default on LMB + tweak, I don't get why you need to change this
As far as I know when wait_for_input property is set, prevents operator from starting without actual tweak event.

@Positivity >I have made that box select is on left mouse drag action Box select should be by default on LMB + tweak, I don't get why you need to change this As far as I know when `wait_for_input` property is set, prevents operator from starting without actual tweak event.
Author

In my Industry Standart key layout, the box select was not there by default.
and I don't like Wait for Input because it asks me to click again when I drag, so it is like this I drag and then HUGE dotted lines show up and then it waits till I will drag again .. this is not what I wanna.

My only problem is with thous menus, In any other situation, the box works perfectly..

I have a really specific key setup because I'm modeling for quite a long time and have my own preferred workflows. and this is One of thous things I would like to keep how it is , I just would like to know WHY menu would Activate drag just on Click. As you see in the video just by clicking on the menu box select is activated.

UPDATE: I Just Tested by selecting Default Industry Standart layout and this problem happens with it too ...

In my Industry Standart key layout, the box select was not there by default. and I don't like Wait for Input because it asks me to click again when I drag, so it is like this I drag and then HUGE dotted lines show up and then it waits till I will drag again .. this is not what I wanna. My only problem is with thous menus, In any other situation, the box works perfectly.. I have a really specific key setup because I'm modeling for quite a long time and have my own preferred workflows. and this is One of thous things I would like to keep how it is , I just would like to know WHY menu would Activate drag just on Click. As you see in the video just by clicking on the menu box select is activated. UPDATE: I Just Tested by selecting Default Industry Standart layout and this problem happens with it too ...
Author

Here is Overview how my Key Input part looks.
https://streamable.com/2ubjc

Here is Overview how my Key Input part looks. https://streamable.com/2ubjc

Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
William Reynish self-assigned this 2020-01-15 13:43:11 +01:00

@Positivity If you experience these kinds of issues when you heavily modify the basics of the keymaps, we cannot call that a bug. It's possible to deeply break basics in Blender if you heavily modify the keymap with regards to things like dragging or selecting. The issues it most likely in how you set your own keymap.

If you experience issues with any of the built-in keymaps, it's ok to post a bug report about that.

@Positivity If you experience these kinds of issues when you heavily modify the basics of the keymaps, we cannot call that a bug. It's possible to deeply break basics in Blender if you heavily modify the keymap with regards to things like dragging or selecting. The issues it most likely in how you set your own keymap. If you experience issues with any of the built-in keymaps, it's ok to post a bug report about that.
Author

After Messing around I think I Fixed it myself,
image.png

all the input settings were set On mouse but need to be switched to tweak.

hey @WilliamReynish

I know that I cant ask for bug support if i mod my keys or blender in any way, but this didnt felt like my doing.
I actually tested this also with Industry Standart key layout one that comes by default with blender, but I didn't know that thous selection settings don't update when a key layout is changed.
So if I modify keys for my layout and then even if I select other ones it still keeps my key layout for selections I'm not sure if that is intended but feels weird and confusing,
Even if I select blender key layout it still keeps my selection keys is this how it should work? Yes it changes some shortcut keys but not thous ones
I assumed that Layout Is like the whole config for all keys and If I select for example Blender layout it would go and set all keys back how it was meant to be on default but this is not the case.

Video switching layouts.
https://streamable.com/7dp0p

After Messing around I think I Fixed it myself, ![image.png](https://archive.blender.org/developer/F8279705/image.png) all the input settings were set On mouse but need to be switched to tweak. hey @WilliamReynish I know that I cant ask for bug support if i mod my keys or blender in any way, but this didnt felt like my doing. I actually tested this also with Industry Standart key layout one that comes by default with blender, but I didn't know that thous selection settings don't update when a key layout is changed. So if I modify keys for my layout and then even if I select other ones it still keeps my key layout for selections I'm not sure if that is intended but feels weird and confusing, Even if I select blender key layout it still keeps my selection keys is this how it should work? Yes it changes some shortcut keys but not thous ones I assumed that Layout Is like the whole config for all keys and If I select for example Blender layout it would go and set all keys back how it was meant to be on default but this is not the case. Video switching layouts. https://streamable.com/7dp0p

@Positivity I'm sorry but I don't really follow the issue. Can you describe, using any of the built-in keymaps with factory defaults, what exactly doesn't work as you expect? Perhaps take a screenshot of the UI item working unexpectedly.

Thanks.

@Positivity I'm sorry but I don't really follow the issue. Can you describe, using any of the built-in keymaps with factory defaults, what exactly doesn't work as you expect? Perhaps take a screenshot of the UI item working unexpectedly. Thanks.
Author

Ok One more try to explain this :)

So I installed a fresh install of blender 2.82 just to not mess up my 2.81 one

So you can see in the video I have Default everything.

If I go to Keymap and for example, I wanna add box select under tweak option and I do it Under Industry Standart key preset.

and then I switch to Blender key preset you can see that box selected is still under tweak and even works with blender preset.

What I hoped and thought would happen is ALL keys would change to blender keys and remove any of my modifications but this is not the case .. so it is super confusing that Somehow presets leak into other presets even if I don't wanna that.
I think It would be better that each keymap preset config file is its own entity and overrides or changes the whole keymap, so there is no confusion that something is not working if one of the keymaps are modified.

Video :
https://streamable.com/8vkmk

Ok One more try to explain this :) So I installed a fresh install of blender 2.82 just to not mess up my 2.81 one So you can see in the video I have Default everything. If I go to Keymap and for example, I wanna add box select under tweak option and I do it Under Industry Standart key preset. and then I switch to Blender key preset you can see that box selected is still under tweak and even works with blender preset. What I hoped and thought would happen is ALL keys would change to blender keys and remove any of my modifications but this is not the case .. so it is super confusing that Somehow presets leak into other presets even if I don't wanna that. I think It would be better that each keymap preset config file is its own entity and overrides or changes the whole keymap, so there is no confusion that something is not working if one of the keymaps are modified. Video : https://streamable.com/8vkmk

@Positivity That seems to be an entirely different thing than what the original bug report was about? You were mentioning something about issues with 'side menus', whatever that means. If you have found a different bug, please submit a new bug report. Thanks

@Positivity That seems to be an entirely different thing than what the original bug report was about? You were mentioning something about issues with 'side menus', whatever that means. If you have found a different bug, please submit a new bug report. Thanks
Author

Oh, ok I fixed issue with menus on my own. I will then open new bug report for keymap .

Oh, ok I fixed issue with menus on my own. I will then open new bug report for keymap .
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Reference: blender/blender#73132
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