Cycles Principled shader Fresnel glitches #73184
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Reference: blender/blender#73184
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System Information
Consistent across 3 diffrent devices and operating systems.
Blender Version
Broken: v2.8 stable
still Broken: v2.83 Alpha,
9d90cad3ed
, 2020-01-17 00:13Short description of error
Specific combinations of roughness and specular cause weird visual artefacts in cylces, that also look diffrent in contrast to eevee. It is possible for the edges of an object to look brighter or darker, than it's surroundings in a uniformly lit environment or an object appearing darker overall despite only roughness being changed.
Using all white background to better visiualize artefacts.
Cycles:
Eevee:
Exact steps for others to reproduce the error
Delete cube+light, set environment to be white color, add spheres, assign principled shader, try out diffrent spec+rough+metal values.
(Happens on both smooth and flat shaded objects...)
Here's a 2.80 file to try it out:
bug_report_principled.blend
Added subscriber: @larsdd_b
Found by user Atair and discussed on devtalk, but no bug reports were filed due to negative response by community: https://devtalk.blender.org/t/cycles-principled-bsdf-violating-energy-conservation/10828/1
Added subscribers: @brecht, @WilliamReynish
Pretty sure this follows the Disney paper, so not a bug. @brecht can you confirm?
Btw: I've made a chart for better troubleshooting...
evenly lit
evenly lit
evenly lit
There are differences between eevee and cycles in this white room test (and Idk ... I don't see, how both can be compliant with the paper at the same time, if they differ) and there appear to be at least some weird artefacts in my opinion.
Hope that helps ...
Added subscriber: @fclem
There is some expected difference between EEVEE and Cycles, the fresnel term is one of them. I don't know about cycles but for eevee I don't see anything wrong.
Okay then I'd just like to point out some weird obversations, I've made when checking eevee:
Image is supposed to visualize the second mention, the sphere has a metal_value of 0 at the top and 1 at the bottom and you can see a weird rimlight appearing...
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Since this has been in limbo for so long now and admittedly it is unclear to me how behavior should be in this case, will hand this off to the module team to decide.
Maybe @fclem can confirm again that (after the last comment), this is still how Eevee is supposed to work
Added subscriber: @IHaveThatPower
Seems to be fixed already. From the attached file I see nothing out of the ordinary, EEVEE and Cycles also match well.