- Autocomplete AOV names in the AOV output node
- Unique naming and adding .001 does not work correctly in all cases
- Add vector AOV output type
- View layer level material or shader node group that can be set to output AOVs for all objects
- Viewport display of custom shader AOVs
- OSL support for AOV output, currently I am seeing the shader isn't compiling under OSL while debugging like it is in SVM.
eg. OSL-version (I think) of https://developer.blender.org/diffusion/B/browse/master/intern/cycles/render/svm.cpp$554