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Objects set to "start deactivated" in rigid body move before touching passive object
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Description

System Information
Operating system: Darwin-19.2.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 580X OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.4.19

Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-22 12:36, hash: rBa60a623a1ac5
Worked: (optional)

Short description of error
Objects set to "start deactivated" in rigid body move before touching passive object

Exact steps for others to reproduce the error
Uploaded file has 4 objects.
One is a rigid body passive set and animated.
The other three are rigid body active and have Start Deactivated set.
Normally, the active moves when a passive object touches it, but in this scene some objects move before touching.

Event Timeline

  • The deactivated bodies are getting triggered by the static collision boundary of the animated/active rigidbody. Or we can say that the collision boundary of the activating body is not dynamic for the deactivated bodies. Check this file

  • And they are activated even when there is animated/active rigidbody nearby which may or may not collide. Check this file.