Sculpt Mode Project TODO #73448
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Reference: blender/blender#73448
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This task keeps track of the tasks that need to be tackled to consider the Sculpt Mode finished and ready to use in production.
After completing all these tasks, Blender should have a perfectly functional sculpting workflow for creating stylized sculpts.
Note that some other task and features not listed here can be development in the meantime or in the future. This is a list of the minimum functionality Blender should provide to avoid users running into obvious software limitation during their workflow.
This list is only focused on stylized sculpting. Supporting high poly sculpting to this same level of feature polishing is a much bigger project that needs a completely different set of features to be designed and developed (most of them related to texture projection options and brush/alpha management currently missing in Blender and limited by the deprecated Texture datablock).
Not Possible Workaround
These task are related to features that are not working and they don’t have any possible workaround or alternative in Blender.
Not Functional Workaround
These task are about features that are currently available in some form, but due to some design/performance issues they are not usable for a sculpting workflow:
Incomplete Tools
These features are related to a certain tool. They limit the usability and the scope of a particular tool, but they do not affect the sculpting workflow as a whole.
Missing Features
These features are currently not optimal to be used in Sculpt Mode, but we have other functional features in Blender to do the same thing.
Added subscriber: @PabloDobarro
Changed status from 'Needs Triage' to: 'Confirmed'
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Changed status from 'Confirmed' to: 'Archived'
Closing outdated planning task.