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Gizmo of blender2.8x rotation is harder to see than blender2.7x
Closed, DuplicatePublicKNOWN ISSUE


System Information
Operating system: Darwin-19.3.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 580X OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.5.5

Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-31 20:49, hash: rBeee5a0e4ecd3
Worked: blender2.79

Short description of error
Gizmo is displayed very thin after blender2.8
Very difficult to see and difficult to operate

Exact steps for others to reproduce the error
I am using iMac 27 inch 2019.
macOS has applied the latest updater.
Gizmo is displayed very thin after blender2.8
However, when watching the YouTube blender 2.8 tutorial video, the gizmo is displayed normally.
I think it is a problem of Mac version blender 2.8x or a problem of RADEON.

Event Timeline

William Reynish (billreynish) changed the subtype of this task from "Report" to "Known Issue".

This is indeed a known issue on Mac, which uses more strict version of OpenGL. Marking as known issue, but even so this is quite problematic on Macs, especially since they all ship with retina displays, making the 1px lines extremely thin.

Is there a plan to solve this problem for mac users?
Anybody has any suggestions of how the thicker than 1px line widths are possible on mac? (shaders?)