Page MenuHome

Box mapping does not stick to the mesh when the object its deformed.
Closed, DuplicatePublicBUG


System Information
Operating system: Linux-5.3.0-29-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21

Blender Version
version: 2.83 (sub 2), branch: master, commit date: 2020-02-03 17:41, hash: rB03a29090b57d
version: 2.82 (sub 6), branch: master, commit date: 2020-02-02 08:28, hash: rBf51286cb8cc8

Short description of error
When we use Texture Coordinate> Generated if in a image node set the proyection to sphere, flat or tube, the image sticks to the mesh perfectly when the vertices are moved by some deform modifier, however box does not stick to the vertex its always been projected from the sides.

i expect this behaviour if im using a "Object" source at the "Texture Coordinate", but not the generated.

Exact steps for others to reproduce the error

Press play.
Try changin in the image nodes the proyection type box its not goingto stick.

Event Timeline

Germano Cavalcante (mano-wii) changed the subtype of this task from "Report" to "Bug".

I can confirm.
It is as if part of the generated texture mapping is using the mesh with modifiers.

Germano Cavalcante (mano-wii) changed the task status from Needs Triage to Confirmed.Fri, Feb 7, 4:38 PM