Pose options - Auto IK. Bones move on release #73598
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Reference: blender/blender#73598
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-20 14:27, hash:
26bd5ebd42
Short description of error
When posing bones with auto IK enabled the bones re position on mouse button release if bones are scaled in the chain.
Exact steps for others to reproduce the error
Open file, grab the end bone on the left armature chain, move and release. Repeat on right armature chain and behaves as expected. AutoIK_Example.blend
Added subscriber: @AdamInskip
Added subscribers: @angavrilov, @lichtwerk
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Can confirm the behavior described.
Not too familiar with rigging, not sure this should be supported even.
Cannot confirm that 2.79 was working here (if I paste the armature into 2.79, I am getting the same offsets there)
In a Debug build, I am getting following assert on release:
@angavrilov : you are familiar with this?
Thanks Phillip
Attached same simple setup in 2.79 you'll see it works as expected. AutoIK_Example_2.79.blend
I should mention inherit scale is set to none for what would be the forearm and palm in a rig.
Added subscriber: @iss
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Can confirm different behavior to 2.79 with file AutoIK_Example_2.79.blend
This issue was referenced by
c4def7992b
Changed status from 'Confirmed' to: 'Resolved'