Inset faces and Bevel Edge command has bugged interaction with Undo command and shape keys #73612

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opened 2020-02-05 16:22:48 +01:00 by Evan Wilson · 5 comments
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System Information
Operating system: Windows-7,10

Blender Version
Broken: version: 2.83 (sub 2), branch: master, commit date: 2020-02-04 14:33, hash: 6b9062508a
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-28 23:34, hash: f9e1e088a4

Short description of error
In edit mode, while selecting a shape key, the Inset operation (I) followed by any other operation (Translating vertices or extruding or whatever), followed by an Undo (Ctrl-Z) command causes the shape key selector to hop to the "basis" shape key. This also occurs when using the Bevel command.

Exact steps for others to reproduce the error
From Default Startup:

  1. Create two shape keys: "Basis" and "Key 1"on Default Cube. Selection will be on "Key 1"
  2. Go into edit mode
  3. Inset a face on any of the existing faces with "I"
  4. Do ANY other operation or operations, such as moving a vertex or extruding. The bug occurs with any number of operations done after the Inset command.
  5. Undo (Ctrl-Z)
  6. Observe Shape key information as the undo command causes the selection to switch from "Key 1" to "Basis".
  7. Keep Undoing until you Undo the Inset operation.
  8. Notice that the shape key selection jumps back to "Key 1" as you Undo the Inset.
**System Information** Operating system: Windows-7,10 **Blender Version** Broken: version: 2.83 (sub 2), branch: master, commit date: 2020-02-04 14:33, hash: `6b9062508a` Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-28 23:34, hash: `f9e1e088a4` **Short description of error** In edit mode, while selecting a shape key, the Inset operation (I) followed by any other operation (Translating vertices or extruding or whatever), followed by an Undo (Ctrl-Z) command causes the shape key selector to hop to the "basis" shape key. This also occurs when using the `Bevel` command. **Exact steps for others to reproduce the error** From Default Startup: 1. Create two shape keys: "Basis" and "Key 1"on Default Cube. Selection will be on "Key 1" 2. Go into edit mode 3. Inset a face on any of the existing faces with "I" 5. Do ANY other operation or operations, such as moving a vertex or extruding. The bug occurs with any number of operations done after the Inset command. 6. Undo (Ctrl-Z) 7. Observe Shape key information as the undo command causes the selection to switch from "Key 1" to "Basis". 8. Keep `Undoing` until you `Undo` the `Inset` operation. 9. Notice that the shape key selection jumps back to "Key 1" as you `Undo` the `Inset`.
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Added subscriber: @EAW

Added subscriber: @EAW
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscribers: @Broand, @ThatAsherGuy, @ideasman42

Added subscribers: @Broand, @ThatAsherGuy, @ideasman42
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@ideasman42 Here is the report based on the original version of #73495 by @Broand as requested.

Adding @ThatAsherGuy since he also confirmed this behavior.

I tried making a .blend that had the first 4 steps done, where you just had to hit Undo. However, when I reopened it, step 4 (the operation after Inset) wasn't there.

@ideasman42 Here is the report based on the original version of #73495 by @Broand as requested. Adding @ThatAsherGuy since he also confirmed this behavior. I tried making a .blend that had the first 4 steps done, where you just had to hit `Undo`. However, when I reopened it, step 4 (the operation after `Inset`) wasn't there.
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#67098 Looks to be highly related.

#67098 Looks to be highly related.
Evan Wilson changed title from Inset faces command has bugged interaction with Undo command and shape keys to Inset faces and Bevel Edge command has bugged interaction with Undo command and shape keys 2020-02-05 16:53:57 +01:00
Philipp Oeser removed the
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Reference: blender/blender#73612
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