Vertex Snapping to Closest confusingly relies on Bounding Box #73632

Closed
opened 2020-02-06 12:58:42 +01:00 by MACHIN3 · 16 comments

System Information
Operating system: Linux-4.13.10-041310-generic-x86_64-with-debian-stretch-sid 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.67

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: f1aa4d18d4

Short description of error
vertex_snapping_closest.png

Vextex Snapping these two objects together at their corner vertices, using the CLOSEST method, fails, because confusingly it seems to rely on the object's bounding box

video demo

vertex_snap_closest_uses_bbox.blend

Exact steps for others to reproduce the error

  • open the attached blend
  • try snapping the two objects together using their corner vertices
**System Information** Operating system: Linux-4.13.10-041310-generic-x86_64-with-debian-stretch-sid 64 Bits Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.67 **Blender Version** Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: `f1aa4d18d4` **Short description of error** ![vertex_snapping_closest.png](https://archive.blender.org/developer/F8325370/vertex_snapping_closest.png) Vextex Snapping these two objects together at their corner vertices, using the CLOSEST method, fails, because confusingly it seems to rely on the object's bounding box [video demo ](https://www.youtube.com/watch?v=ozFH-BzDZmE) [vertex_snap_closest_uses_bbox.blend](https://archive.blender.org/developer/F8325374/vertex_snap_closest_uses_bbox.blend) **Exact steps for others to reproduce the error** * open the attached blend * try snapping the two objects together using their corner vertices
Author

Added subscriber: @MACHIN3

Added subscriber: @MACHIN3

#97549 was marked as duplicate of this issue

#97549 was marked as duplicate of this issue

#94143 was marked as duplicate of this issue

#94143 was marked as duplicate of this issue

Added subscriber: @imad

Added subscriber: @imad

Added subscriber: @DavidKozma

Added subscriber: @DavidKozma

It was the same in the 2.7x times too.
But it's absolutely not what users would want and this is the biggest thing I'm expecting from the so called "snapping improvements".

It should snap not only TO vertices but FROM vertices.
So basically we should be able to grab an object by a vertex (or other component) in object mode.
It could have a similar ring highlight on the component we are grabbing as the snapping itself has - perhaps smaller and in another color like on the attached mock-up
image.png

It was the same in the 2.7x times too. But it's absolutely not what users would want and this is the biggest thing I'm expecting from the so called "snapping improvements". It should snap not only TO vertices but FROM vertices. So basically we should be able to grab an object by a vertex (or other component) in object mode. It could have a similar ring highlight on the component we are grabbing as the snapping itself has - perhaps smaller and in another color like on the attached mock-up ![image.png](https://archive.blender.org/developer/F8325508/image.png)
Member

Added subscribers: @mano-wii, @lichtwerk

Added subscribers: @mano-wii, @lichtwerk
Member

Thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior.
For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

Before closing this, @mano-wii: since this seems like a generally useful improvement, would you consider adding it as a TODO to {#63731}?

Thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug Before closing this, @mano-wii: since this seems like a generally useful improvement, would you consider adding it as a TODO to {#63731}?

Hey Philipp - after checking the snapping improvements task list I happily noticed the above problem might already have a solution task there:
I think "transform with basepoint" https://developer.blender.org/T66424 will be the same solution I described above. It can't come soon enough.

Hey Philipp - after checking the snapping improvements task list I happily noticed the above problem might already have a solution task there: I think "transform with basepoint" https://developer.blender.org/T66424 will be the same solution I described above. It can't come soon enough.
Author

@lichtwerk Understood, I suspected as much, thanks for clarifying!

@lichtwerk Understood, I suspected as much, thanks for clarifying!
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Philipp Oeser self-assigned this 2020-02-06 16:27:56 +01:00
Member

Oki, since #66424 (Transform Tools: Perform on a base point) seems to go in this direction we basically have it on TODO, closing then...

Oki, since #66424 (Transform Tools: Perform on a base point) seems to go in this direction we basically have it on TODO, closing then...

There are many ways to resolve this.
Perhaps the best is supporting a "real" closet test and creating a new "Closest Bound" for the "Snap With" options.
We are aware of this limitation.
A task needs to be created to us have a well-defined idea.

There are many ways to resolve this. Perhaps the best is supporting a "real" closet test and creating a new "Closest Bound" for the "Snap With" options. We are aware of this limitation. A task needs to be created to us have a well-defined idea.

Added subscriber: @lemenicier_julien

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Reference: blender/blender#73632
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