Texture Paint colour sampling is broken on some image formats #73682
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Reference: blender/blender#73682
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System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66
Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-02-06 20:44, hash:
763f117c48
Worked: (optional)
Short description of error
Basically, if your image texture is saved in one of these broken formats, you lose the capability of colour sampling correct colour, instead it'll always sample merged (affecting in that way the desired colour, since model could be in shadow/affected by environment colours)
Broken formats: DPX 16bit, HDR 32bit, EXR 32bit
(ignore PNG 32Bit in the image below, its actually mislabaled EXR 32bit)
Exact steps for others to reproduce the error
(optional)
Edit v1: fixed some mistakes in the description (removed PNG 32bit)
FORMAT PROBLEM.blend
Added subscriber: @Alumx
Added subscribers: @fclem, @Jeroen-Bakker, @EAW
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm. It seems that for some textures saved as higher bit depth formats, the color picker in texture paint mode treats the "Sampled Merged" check box as if it was always checked. For all 8-bit and some 16-bit textures, the color picker respects the check box. Perhaps the difference is whether the formats are saved as Linear or sRGB?
Other similar issues with vertex paint have been noted as needing improvements, and closed as invalid. See #72530, #63586, However, those appear to deal with the color picker picking the output display color in general, not differing between texture and display color per image format.
@Jeroen-Bakker @fclem I am not sure if this particular issue is already on the color management improvement radar. I did see https://developer.blender.org/T69562#864859, but not this specific issue.
@Alumx what did you mean when you wrote
PNG 32bit
? Blender refers to the per channel bit depth in the UI, so only 8-bit and 16-bit are available. See https://docs.blender.org/manual/en/latest/files/media/image_formats.html#image-formatsSystem Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.13
Blender Version
Broken: version: 2.83 (sub 2), branch: master, commit date: 2020-02-07 22:49, hash:
a010d97204
Ah! You're right @EAW it was my mistake, apparently I saved it as EXR 32bit/channel , idk why I wrote PNG 32bit (might've gotten confused while checking extensions of all the textures)
This issue was referenced by
3a1af7444c
Changed status from 'Confirmed' to: 'Resolved'