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Tiled textures (UDIM) getting lost when saving the .blend but not the textures
Closed, ResolvedPublicBUG


Blender Version
Broken: version: 2.83 (sub 2), branch: master, commit date: 2020-02-09 23:33, hash: rBcdfaddbb1d42
Worked: -

Short description of error
We need the following dialog when leaving files that have unsaved tiled images:

Exact steps for others to reproduce the error

  • Start painting a tiled texture
  • Save .blend
  • Ctrl+N to open a new file

It should show the dialog to save the textures that were painted (same as we do for single textures).

Sample file

Either create a udim_1001.png in the same folder before starting to paint, or Fill Tile.

Event Timeline

Dalai Felinto (dfelinto) renamed this task from Tiled textures not to Tiled textures (UDIM) getting lost when saving the .blend but not the textures.Mon, Feb 10, 3:35 PM
Dalai Felinto (dfelinto) changed the task status from Needs Triage to Confirmed.
Dalai Felinto (dfelinto) updated the task description. (Show Details)
Dalai Felinto (dfelinto) changed the subtype of this task from "Report" to "Bug".
Dalai Felinto (dfelinto) triaged this task as High priority.Mon, Feb 10, 3:37 PM
Dalai Felinto (dfelinto) edited projects, added BF Blender (2.82); removed BF Blender.