Animation Playback Delayed With Time Remapping And AV-Sync #74111
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Reference: blender/blender#74111
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System Information
Operating system: Windows 10 64 bit
Graphics card: Nvidia GTX 750 Ti
Blender Version
Broken: 2.82.7 hash:
77d23b0bd7
Short description of error
When an animation is played back while both
the animation playback starts with a delay (upon pressing spacebar).
The delay is the longer, the higher the current frame number is.
Also each time you start playback, it seems as if it started from 0.
Exact steps for others to reproduce the error
time_remapping_delay.blend
Start playback
Notice a ~1s delay, before the cube or playhead actually starts moving.
Added subscriber: @Foaly
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
Can not reproduce this
Does this happen, when you click on File -> Defaults -> Load Factory Settings?
Changed status from 'Needs User Info' to: 'Needs Triage'
I ran with --factory-startup
I also just tried this on Linux with recent master and it happens as well.
commit
24ea6b713d
Date: Sun Feb 23 16:52:43 2020 +0100
Note that the frame counter starts right away when you play the animation, but the cube starts to move with a delay.
Changed status from 'Needs Triage' to: 'Confirmed'
I accidentally moved playhead to 0, so i didn't see the issue...
Added subscriber: @ZedDB
Changed status from 'Confirmed' to: 'Needs User Info'
I'm unsure if I am missing something obvious here... It seems to work fine for me with the latest master.
Has this issue been fixed or am I missing something?
recording.mp4
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
I just tried with a self-built master
b759857825
Tue Mar 24 14:02:16 2020 +0100and with the alpha from builder.blender.org
94b8166a8b
The issue still exists.
I don't know why it works for you.
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
I can still confirm as well.
I have looked into this briefly, in
screen_animation_step()
When I start playback, value of
newfra
starts at 64So following condition ignores AV sync, until it reaches
scene->r.cfra
It seems to me that either
BKE_sound_sync_scene(scene_eval)
or audio seek position is not corrected by time remapping. Also I am not sure if time remapping is supposed to control audio pitch - that would be another thing to consider.Ah, nvm... I can reproduce this on my end too. I had just built blender without any sound support and that is why it was working x)
@iss I fix it for this particular case with this patch: D7248
Added subscriber: @dr.sybren
Assigning to @ZedDB as he was already working on a solution.
This issue was referenced by
9ddbb03861
Changed status from 'Confirmed' to: 'Resolved'