Background image and Xray mode produces checkered pattern #74416
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Reference: blender/blender#74416
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System Information
Operating system: Windows-10-10.0.14393-SP0 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30
Blender Version
Broken: version: 2.83 (sub 6), branch: master, commit date: 2020-03-03 17:41, hash:
059f3c1a7e
Short description of error
Got this checker pattern glitch happening randomly, whenever i have a background image and enable xray mode. it's only solid mode though, tried to capture the moment/file when it happened.
Exact steps for others to reproduce the error
Bucket.blend
Added subscriber: @Znio.G
#76443 was marked as duplicate of this issue
#76317 was marked as duplicate of this issue
#75375 was marked as duplicate of this issue
#75119 was marked as duplicate of this issue
#74785 was marked as duplicate of this issue
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
@Znio.G Textures are missing, please pack them in to file
I updated the file with the packed texture.
Thanks, but I can not reproduce this.
Can you update GPU driver and let us know if that helps?
Background image and Xray checker glitch.to Background image and Xray mode produces checkered patternAdded subscriber: @dearzhen
2020-03-04_16-03-49.mp4
I've got the same glitch on Linux. I have latest nvidia drivers.
It seams like glitch disappears after switching to LookDev and back to Solid shading mode.
Updated the driver, still the same.
Added subscriber: @mano-wii
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
I also can't reproduce the problem.
Operating system: Windows-10-10.0.18941 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13586 Core Profile Context 19.50.01.05 26.20.15001.5006
Added subscriber: @Vyach
Added subscriber: @JacobMerrill-1
It almost looks like floating point math errors in the alpha buffer
after switching on reference transparency, checkers go away. But grid goes in front of it.
May be something fighting with reference for alpha buffer?
updated my driver. No changes, glitches still there.
Windows-7-6.1.7601-SP1 64 Bits
GeForce GTX 660 Ti/PCIe/SSE2
2.82a release — no glitches
2.83 since 11 of March all versions have glitches
No glitches version: 2.83 (sub 1), branch: boneMaster, commit date: 2020-01-29 12:25, hash: 1e65fc92357a, type:
build date: 2020-01-29, 13:38:28
Added subscriber: @Jewls
#74243 releated?
Added subscriber: @ankitm
it would be helpful if one could
git bisect
it to find the problematic commit, since not all systems can redo this. Me neither. Looks like GTX specific.82c51d0edb
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel(R) HD Graphics 6000 Intel Inc. 4.1 INTEL-12.10.12
Added subscriber: @crantisz
Please check on 2.83. https://builder.blender.org Also mention the hash when reporting back. Thanks
version: 2.83 (sub 11), branch: master, commit date: 2020-03-29 21:36, hash:
a103d09df4
just checked.
After loading file glitches still there.
But if I add and delete material to prism, glitch disappear. And do not appear in next file until I reload Blender.
The same with new file.
Here you can see, how it happens.
2020-03-30_13-54-26.mp4
Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'
#75063 (Wireframe Drawing Errors) has been fixed, so please check again. If not, it can be confirmed or merged in #74243 (Workbench x-ray, wireframe and anti-aliasing artifacts on NVIDIA / Linux)
today build with reference have the same behavior as I showed in previous comment with video.
Changed status from 'Needs User Info' to: 'Confirmed'
Confirming while keeping in mind #74243.
Added subscriber: @wevon-2
Added subscriber: @brecht
Changed status from 'Confirmed' to: 'Resolved'
This should be fixed by {a68bd94}, if not I can reopen the report.
Unfortunately it's still happening the first time with the xray, but once you switch to Material or Render preview modes then the issue is gone.
Changed status from 'Resolved' to: 'Needs Developer To Reproduce'
Added subscriber: @fclem
Yes, the same. Checkers appear after blender start once, but going away right after first material created.
If I create new file without restarting blender, problem is not appear.
Windows 7. Nvidia 660GTX
version: 2.83 (sub 15), branch: master, commit date: 2020-04-23 21:07, hash:
d712f1f83a
, type: Releasebuild date: 2020-04-23, 21:05:16
2020-04-25_01-01-31.mp4
Also, if I got checkers, then switch to eevee and back to workbench, checkers appear again. Cycles and back — the same.
If startup file already have 1 material, checkers will not appear at all.
Even if this material exist in the second scene with fake user.
Added subscriber: @MichaelHermann
Added subscriber: @grecay
Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'
Can anyone confirm if this is fixed now, after {365e9cb6aa}?
@brecht yes, I can
t reproduce bug now tested with version: 2.83 (sub 16), branch: master, commit date: 2020-05-12 22:10, hash:
50ef801a79
version: 2.90 (sub 1), branch: master, commit date: 2020-05-12 22:14, hash:
f9d0f59bed`Changed status from 'Needs User Info' to: 'Resolved'