'Images on a plane' transparency/alpha import bug on Blender 2.82 (vs 2.8) #74473

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opened 2020-03-05 18:21:00 +01:00 by Ru Cook · 9 comments

Mac Os 10.15.3
Radeon Rx580

Blender 2.8 vs 2.82

Hi all, have just put out a music video which was made entirely in Blender which is 99% made up of 'images on planes'..both Still artwork & 4k alpha prores video files filmed against greenscreen .

I stayed with V2.8 until the video was complete (link here for the curious https://www.youtube.com/watch?v=eOcFyToXRwg).

The project loads up fine into the newer V2.82 (apart from volumetrics, see my other post).....however, if I import a new alpha image using the 'import images as a plane' function, the image appears washed out.

I did a bit of digging , & its a simple enough fix...it seems that the whole 'import-image-as-a-plane' function has been re-written to use different shaders/nodes.

It actually looks simpler than the previous setup, but the (new) Principled BSDF shader used has a default SPECULAR setting of 0.5...when it should really be 0...or else the image imports washed out

I've included for screen grabs.

  1. Images on Planes V2.8L v 2.82R - This shows two video stills imported side-by-side..on the left is the old material setup, on the right the new
  2. Old V2.8 Images on planes material setup - This shows the old material setup of the correct look (on the left)
  3. New V2.82 images on a plane material setup - This shows the new material setup of the incorrect look (on the right)
  4. New v2.82 images on a plane material fix - - This shows the fix to the new material setup (on the right)

Bug or by design ? Hoping a bug as would be handy not have to adjust this manually with every import.

Cheers, & keep up the great work. Blender is amazing.

Ru

1) Images on Planes V2.8L v 2.82R.png

2) Old V2.8 Images on planes material setup.png

3) New V2.82 images on a plane material setup.png

4) New v2.82 images on a plane material fix.png

Mac Os 10.15.3 Radeon Rx580 Blender 2.8 vs 2.82 Hi all, have just put out a music video which was made entirely in Blender which is 99% made up of 'images on planes'..both Still artwork & 4k alpha prores video files filmed against greenscreen . I stayed with V2.8 until the video was complete (link here for the curious https://www.youtube.com/watch?v=eOcFyToXRwg). The project loads up fine into the newer V2.82 (apart from volumetrics, see my other post).....however, if I import a new alpha image using the 'import images as a plane' function, the image appears washed out. I did a bit of digging , & its a simple enough fix...it seems that the whole 'import-image-as-a-plane' function has been re-written to use different shaders/nodes. It actually looks simpler than the previous setup, but the (new) Principled BSDF shader used has a default SPECULAR setting of 0.5...when it should really be 0...or else the image imports washed out I've included for screen grabs. 1) Images on Planes V2.8L v 2.82R - This shows two video stills imported side-by-side..on the left is the old material setup, on the right the new 2) Old V2.8 Images on planes material setup - This shows the old material setup of the correct look (on the left) 3) New V2.82 images on a plane material setup - This shows the new material setup of the incorrect look (on the right) 4) New v2.82 images on a plane material fix - - This shows the fix to the new material setup (on the right) Bug or by design ? Hoping a bug as would be handy not have to adjust this manually with every import. Cheers, & keep up the great work. Blender is amazing. Ru ![1) Images on Planes V2.8L v 2.82R.png](https://archive.blender.org/developer/F8389957/1__Images_on_Planes_V2.8L_v_2.82R.png) ![2) Old V2.8 Images on planes material setup.png](https://archive.blender.org/developer/F8389956/2__Old_V2.8_Images_on_planes_material_setup.png) ![3) New V2.82 images on a plane material setup.png](https://archive.blender.org/developer/F8389955/3__New_V2.82_images_on_a_plane_material_setup.png) ![4) New v2.82 images on a plane material fix.png](https://archive.blender.org/developer/F8389958/4__New_v2.82_images_on_a_plane_material_fix.png)
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Added subscriber: @Samsara_71

Added subscriber: @Samsara_71

Added subscribers: @mont29, @rjg

Added subscribers: @mont29, @rjg

The Principled BSDF was introduced to the add-on in patch D5610 for better compatibility with the exporters and commited in a215a3c85a.

@mont29 Any opinion on changing the default specularity to match the previous look?

The Principled BSDF was introduced to the add-on in patch [D5610](https://archive.blender.org/developer/D5610) for better compatibility with the exporters and commited in a215a3c85a. @mont29 Any opinion on changing the default specularity to match the previous look?

Added subscriber: @mano-wii

Added subscriber: @mano-wii

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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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I think in most cases, this new behavior is actually preferred over the old (diffuse only) setup.
Think there is no way to find the best solution for all, would not consider this a bug...

I think in most cases, this new behavior is actually preferred over the old (diffuse only) setup. Think there is no way to find the best solution for all, would not consider this a bug...

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'

I think this ticket can be closed. Either the specular value can be adjusted or the Shadeless option can be used.

I think this ticket can be closed. Either the specular value can be adjusted or the *Shadeless* option can be used.
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Reference: blender/blender-addons#74473
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