Operating system: Windows 10 x64
Graphics card: GeForce GTX 1660 Dual OC
Broken: 2.81, 2.82, 2.83 from 2020-03-06 22:46
Short description of error
Using normal or bump maps in cycles produces flat washed-out results comparing to EEVEE.
The bug also appears in the latest 2.83 build, it affects both Diffuse and Principled Shader but not Glossy.
Normal Map and Bump nodes seem to produce identical results with the 2.80 version, so the problem lies with the Shader node itself.
Exact steps for others to reproduce the error
- Open file
- Switch to Rendered viewport shading