EEVEE Pink texture when adding too many texture sets #74644

Closed
opened 2020-03-11 10:25:32 +01:00 by eric · 8 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: 77d23b0bd7
Worked: (optional)

Short description of error
when adding texture sets (diffuse, normal, roughness), after the 7th set it seems that EEVEE cannot handle it and change to pink texture in render view.

Exact steps for others to reproduce the error
add a new node texture to a mesh,
create a principled shader with texture sets with images in the normal, roughness and color input,
combine the shader with another similar shader with texture sets using the mix shader.
repeat this process until the 8th time, texture will turn pink in eevee render mode.

eevee_textures_overload.blend

pinktexture.PNG

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66 **Blender Version** Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: `77d23b0bd7` Worked: (optional) **Short description of error** when adding texture sets (diffuse, normal, roughness), after the 7th set it seems that EEVEE cannot handle it and change to pink texture in render view. **Exact steps for others to reproduce the error** add a new node texture to a mesh, create a principled shader with texture sets with images in the normal, roughness and color input, combine the shader with another similar shader with texture sets using the mix shader. repeat this process until the 8th time, texture will turn pink in eevee render mode. [eevee_textures_overload.blend](https://archive.blender.org/developer/F8400445/eevee_textures_overload.blend) ![pinktexture.PNG](https://archive.blender.org/developer/F8400446/pinktexture.PNG)
Author

Added subscriber: @EricBu

Added subscriber: @EricBu

#84865 was marked as duplicate of this issue

#84865 was marked as duplicate of this issue
eric changed title from EEVEE Pink texture when adding too manyt texture sets to EEVEE Pink texture when adding too many texture sets 2020-03-11 10:25:56 +01:00
Member

Added subscribers: @fclem, @lichtwerk

Added subscribers: @fclem, @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm, getting this then

GPUShader: linking error:
Fragment info
-------------
Internal error: assembly compile error for fragment shader at offset 1736011:
-- error message --
line 66153, column 1:  error: too many instructions
-- internal assembly text --
!!NVfp5.0
OPTION NV_internal;
OPTION NV_gpu_program_fp64;
OPTION NV_bindless_texture;
OPTION ARB_draw_buffers;
OPTION ARB_fragment_program_shadow;
- cgc version 3.4.0001, build date Feb 21 2020
- command line args: 
- vendor NVIDIA Corporation
- version 3.4.0.1 COP Build Date Feb 21 2020
- profile gp5fp
- program main
...
...

@fclem: I assume there is not much we can do here? So I guess this is a Known Limitation (and could be closed?)
Confirming for now though...

Can confirm, getting this then ``` GPUShader: linking error: Fragment info ------------- Internal error: assembly compile error for fragment shader at offset 1736011: -- error message -- line 66153, column 1: error: too many instructions -- internal assembly text -- !!NVfp5.0 OPTION NV_internal; OPTION NV_gpu_program_fp64; OPTION NV_bindless_texture; OPTION ARB_draw_buffers; OPTION ARB_fragment_program_shadow; - cgc version 3.4.0001, build date Feb 21 2020 - command line args: - vendor NVIDIA Corporation - version 3.4.0.1 COP Build Date Feb 21 2020 - profile gp5fp - program main ... ... ``` @fclem: I assume there is not much we can do here? So I guess this is a Known Limitation (and could be closed?) Confirming for now though...

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Clément Foucault self-assigned this 2020-03-11 16:15:35 +01:00

Yes it's a limitation. This is imposed by the GPU there is no real workaround this. Note that even high end gpus are likelly to have the same limits.

Yes it's a limitation. This is imposed by the GPU there is no real workaround this. Note that even high end gpus are likelly to have the same limits.
Member

Added subscribers: @JakobP, @EAW, @Dspazio

Added subscribers: @JakobP, @EAW, @Dspazio
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Reference: blender/blender#74644
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