Rigid Body simulations: Cube not colliding with the plane #74652

Closed
opened 2020-03-11 13:24:11 +01:00 by Yash Arya · 16 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce 410M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: 77d23b0bd7
Worked: (optional)

Short description of error
Hi, I tried applying collision to a plane and a rigid body to a cube. But whenever I play the simulation, the cube always passes through the plane and starts falling infinitely. I also tried to simulate it in the latest Blender 2.82a Beta but the issue was still there. I also tried changing the settings in the collision tab, but the result was still the same.
Exact steps for others to reproduce the error

  1. Add a Cube and a plane
  2. Apply rigid body simulation to the cube and collision to plane (without changing any settings).
  3. Hit spacebar.

bug_blender.blend

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce 410M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35 **Blender Version** Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: `77d23b0bd7` Worked: (optional) **Short description of error** Hi, I tried applying collision to a plane and a rigid body to a cube. But whenever I play the simulation, the cube always passes through the plane and starts falling infinitely. I also tried to simulate it in the latest Blender 2.82a Beta but the issue was still there. I also tried changing the settings in the collision tab, but the result was still the same. **Exact steps for others to reproduce the error** 1. Add a Cube and a plane 2. Apply rigid body simulation to the cube and collision to plane (without changing any settings). 3. Hit spacebar. [bug_blender.blend](https://archive.blender.org/developer/F8400633/bug_blender.blend)
Author

Added subscriber: @YashArya

Added subscriber: @YashArya

#74651 was marked as duplicate of this issue

#74651 was marked as duplicate of this issue
Member

Added subscribers: @Aaronsam, @ankitm

Added subscribers: @Aaronsam, @ankitm
Author

You marked it Needs Triage. What does it mean?

You marked it Needs Triage. What does it mean?
Member

I didn't set it, it's the default.
https://code.blender.org/2019/12/tracker-curfew/
Also, did you look at the links I had added in the duplicate ?

I didn't set it, it's the default. https://code.blender.org/2019/12/tracker-curfew/ Also, did you look at the links I had added in the duplicate ?
Author

Does this mean it's not a bug? Do you need any more information?

Does this mean it's not a bug? Do you need any more information?
Author

No, I haven't seen that

No, I haven't seen that
Ankit Meel changed title from Simulation Error to Rigid Body simulations: Cube not colliding with the plane 2020-03-11 15:07:38 +01:00
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Author

Hey, I'll help you. What more info do you need?

Hey, I'll help you. What more info do you need?
Member

please see the links in https://developer.blender.org/T74651#889201 and verify that it's not human error, but a bug.
Cheers!
"task status" is just a method to organise reports, nothing to worry about (except when it's invalid), and it's mostly self explanatory.

please see the links in https://developer.blender.org/T74651#889201 and verify that it's not human error, but a bug. Cheers! "task status" is just a method to organise reports, nothing to worry about (except when it's invalid), and it's mostly self explanatory.
Author

Will a screen recording work?

Will a screen recording work?
Author

In #74652#889300, @ankitm wrote:
please see the links in https://developer.blender.org/T74651#889201 and verify that it's not human error, but a bug.
Cheers!
"task status" is just a method to organise reports, nothing to worry about (except when it's invalid), and it's mostly self explanatory.

Thank You!

> In #74652#889300, @ankitm wrote: > please see the links in https://developer.blender.org/T74651#889201 and verify that it's not human error, but a bug. > Cheers! > "task status" is just a method to organise reports, nothing to worry about (except when it's invalid), and it's mostly self explanatory. Thank You!

Added subscriber: @RodDavis

Added subscriber: @RodDavis

Not a bug.

As of v2.82.
Collision has no settings for rigid bodies. Collisions also hasn't had settings for rigid body before.
image.png

Workaround: A rigid body needs another rigid body.
rigid body.blend

Not a bug. As of v2.82. Collision has no settings for rigid bodies. Collisions also hasn't had settings for rigid body before. ![image.png](https://archive.blender.org/developer/F8400749/image.png) Workaround: A rigid body needs another rigid body. [rigid body.blend](https://archive.blender.org/developer/F8400739/rigid_body.blend)
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Ankit Meel self-assigned this 2020-03-11 15:32:07 +01:00
Member

Please post your doubts, if any on https://blender.org/community.
bug tracker isn't the place.

Please post your doubts, if any on https://blender.org/community. bug tracker isn't the place.
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Reference: blender/blender#74652
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