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crash with quick smoke volume in lookdev mode with scene world
Confirmed, NormalPublic

Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.28

Blender Version
Broken: version: 2.83 (sub 11), branch: master, commit date: 2020-03-26 09:19, hash: rBc547d431eb87
Worked: blender-2.83-110a35ef5a0e-windows64

Short description of error
Blender crashes with quick smoke volume in lookdev mode with scene world checked.

Exact steps for others to reproduce the error
In the default scene, select the cube and apply quick smoke.
Go into lookdev mode and check scene world.
Instant crash. The last working version is from March 13th.

Event Timeline

Richard Antalik (ISS) changed the task status from Needs Triage to Confirmed.Thu, Mar 26, 4:11 PM

on BLI_assert(tex);

>	blender.exe!draw_update_uniforms(DRWShadingGroup * shgroup, DRWCommandsState * state, bool * use_tfeedback) Line 970	C
 	blender.exe!draw_shgroup(DRWShadingGroup * shgroup, DRWState pass_state) Line 1291	C
 	blender.exe!drw_draw_pass_ex(DRWPass * pass, DRWShadingGroup * start_group, DRWShadingGroup * end_group) Line 1460	C
 	blender.exe!DRW_draw_pass(DRWPass * pass) Line 1515	C
 	blender.exe!EEVEE_volumes_compute(EEVEE_ViewLayerData * sldata, EEVEE_Data * vedata) Line 789	C
 	blender.exe!eevee_draw_scene(void * vedata) Line 290	C
 	blender.exe!drw_engines_draw_scene() Line 1047	C
 	blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * region, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1515	C
 	blender.exe!DRW_draw_view(const bContext * C) Line 1400	C
 	blender.exe!view3d_draw_view(const bContext * C, ARegion * region) Line 1603	C
 	blender.exe!view3d_main_region_draw(const bContext * C, ARegion * region) Line 1628	C
 	blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 539	C
 	blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 669	C
 	blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 795	C
 	blender.exe!wm_draw_update(bContext * C) Line 997	C
 	blender.exe!WM_main(bContext * C) Line 454	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 526	C
 	[External Code]