Fluid: Crash with quick smoke volume in lookdev mode with scene world #75103

Closed
opened 2020-03-26 14:46:09 +01:00 by Irfan Celik · 8 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.28

Blender Version
Broken: version: 2.83 (sub 11), branch: master, commit date: 2020-03-26 09:19, hash: c547d431eb
Worked: blender-2.83-110a35ef5a0e-windows64

Short description of error
Blender crashes with quick smoke volume in lookdev mode with scene world checked.

Exact steps for others to reproduce the error
In the default scene, select the cube and apply quick smoke.
Go into lookdev mode and check scene world.
Instant crash. The last working version is from March 13th.

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.28 **Blender Version** Broken: version: 2.83 (sub 11), branch: master, commit date: 2020-03-26 09:19, hash: `c547d431eb` Worked: blender-2.83-110a35ef5a0e-windows64 **Short description of error** Blender crashes with quick smoke volume in lookdev mode with scene world checked. **Exact steps for others to reproduce the error** In the default scene, select the cube and apply quick smoke. Go into lookdev mode and check scene world. Instant crash. The last working version is from March 13th.
Author

Added subscriber: @irfancelik

Added subscriber: @irfancelik

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

on BLI_assert(tex);

>	blender.exe!draw_update_uniforms(DRWShadingGroup * shgroup, DRWCommandsState * state, bool * use_tfeedback) Line 970	C

 	blender.exe!draw_shgroup(DRWShadingGroup * shgroup, DRWState pass_state) Line 1291	C
 	blender.exe!drw_draw_pass_ex(DRWPass * pass, DRWShadingGroup * start_group, DRWShadingGroup * end_group) Line 1460	C
 	blender.exe!DRW_draw_pass(DRWPass * pass) Line 1515	C
 	blender.exe!EEVEE_volumes_compute(EEVEE_ViewLayerData * sldata, EEVEE_Data * vedata) Line 789	C
 	blender.exe!eevee_draw_scene(void * vedata) Line 290	C
 	blender.exe!drw_engines_draw_scene() Line 1047	C
 	blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * region, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1515	C
 	blender.exe!DRW_draw_view(const bContext * C) Line 1400	C
 	blender.exe!view3d_draw_view(const bContext * C, ARegion * region) Line 1603	C
 	blender.exe!view3d_main_region_draw(const bContext * C, ARegion * region) Line 1628	C
 	blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 539	C
 	blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 669	C
 	blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 795	C
 	blender.exe!wm_draw_update(bContext * C) Line 997	C
 	blender.exe!WM_main(bContext * C) Line 454	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 526	C
 	[External Code]	
on `BLI_assert(tex);` ``` > blender.exe!draw_update_uniforms(DRWShadingGroup * shgroup, DRWCommandsState * state, bool * use_tfeedback) Line 970 C blender.exe!draw_shgroup(DRWShadingGroup * shgroup, DRWState pass_state) Line 1291 C blender.exe!drw_draw_pass_ex(DRWPass * pass, DRWShadingGroup * start_group, DRWShadingGroup * end_group) Line 1460 C blender.exe!DRW_draw_pass(DRWPass * pass) Line 1515 C blender.exe!EEVEE_volumes_compute(EEVEE_ViewLayerData * sldata, EEVEE_Data * vedata) Line 789 C blender.exe!eevee_draw_scene(void * vedata) Line 290 C blender.exe!drw_engines_draw_scene() Line 1047 C blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * region, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1515 C blender.exe!DRW_draw_view(const bContext * C) Line 1400 C blender.exe!view3d_draw_view(const bContext * C, ARegion * region) Line 1603 C blender.exe!view3d_main_region_draw(const bContext * C, ARegion * region) Line 1628 C blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 539 C blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 669 C blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 795 C blender.exe!wm_draw_update(bContext * C) Line 997 C blender.exe!WM_main(bContext * C) Line 454 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 526 C [External Code] ```
Author

Added subscriber: @sebbas

Added subscriber: @sebbas
Author

This is fixed now in todays build. Thanks @sebbas

This is fixed now in todays build. Thanks @sebbas

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Sebastián Barschkis self-assigned this 2020-04-11 13:09:19 +02:00

Okay, good to know, thanks!

Okay, good to know, thanks!
Sebastián Barschkis changed title from crash with quick smoke volume in lookdev mode with scene world to Fluid: Crash with quick smoke volume in lookdev mode with scene world 2020-04-12 17:48:39 +02:00
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Reference: blender/blender#75103
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